..
01_triangle.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
01_triangle.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
01_triangle.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
02_cube.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
02_cube.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
02_cube.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
03_noise.cpp
fixed more projects regarding the shader attribute change
il y a 8 ans
03_noise.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
03_noise.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
04_texture.cpp
fixed more projects regarding the shader attribute change
il y a 8 ans
04_texture.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
04_texture.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
05_easymesh.cpp
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
05_easymesh.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
06_sprite.cpp
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
06_sprite.png
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
06_sprite.vcxproj
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
il y a 11 ans
07_input.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
il y a 8 ans
07_input.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
07_input.vcxproj
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
il y a 11 ans
08_fbo.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
08_fbo.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
08_fbo.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
11_fractal.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
11_fractal.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
11_fractal.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
12_distance.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
12_texture_to_screen.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
12_voronoi.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
12_voronoi.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
12_voronoi.vcxproj
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
12_voronoi_distance.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
12_voronoi_setup.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
Makefile.am
build: fix a few compilation issues with input v2.
il y a 8 ans