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Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
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01_triangle.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
01_triangle.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
02_cube.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
02_cube.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
03_noise.cpp fixed more projects regarding the shader attribute change il y a 8 ans
03_noise.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
03_noise.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
04_texture.cpp fixed more projects regarding the shader attribute change il y a 8 ans
04_texture.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
04_texture.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
05_easymesh.cpp build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
05_easymesh.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
06_sprite.cpp build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
06_sprite.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
07_input.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 8 ans
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
07_input.vcxproj Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
08_fbo.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
08_fbo.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
08_fbo.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
11_fractal.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
11_fractal.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
12_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
12_texture_to_screen.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
12_voronoi.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
12_voronoi.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
12_voronoi.vcxproj build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
12_voronoi_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
12_voronoi_setup.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
Makefile.am build: fix a few compilation issues with input v2. il y a 8 ans