<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="lolengine"> <UniqueIdentifier>{61e63000-6bd2-43ea-ba80-b84c7afae0ae}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\src\bitfield.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\core.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\debugfps.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\debugrecord.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\debugsphere.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\debugstats.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\dict.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\emitter.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\entity.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\font.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\forge.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\input.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\layer.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\map.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\matrix.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\numeric.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\profiler.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\scene.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\sdlinput.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\text.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\ticker.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\tiler.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\tileset.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\timer.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\video.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\worldentity.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\world.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\deushax\debugsprite.h" /> <ClInclude Include="..\deushax\game.h" /> <ClInclude Include="..\src\sampler.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\sample.h"> <Filter>lolengine</Filter> </ClInclude> <ClInclude Include="..\src\audio.h"> <Filter>lolengine</Filter> </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="..\src\debugfps.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\debugrecord.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\debugsphere.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\debugstats.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\dict.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\emitter.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\entity.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\font.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\forge.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\input.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\layer.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\map.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\profiler.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\scene.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\sdlinput.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\text.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\ticker.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\tiler.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\tileset.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\timer.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\video.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\world.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\worldentity.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\deushax\debugsprite.cpp" /> <ClCompile Include="..\deushax\deushax.cpp" /> <ClCompile Include="..\deushax\game.cpp" /> <ClCompile Include="..\src\sample.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\sampler.cpp"> <Filter>lolengine</Filter> </ClCompile> <ClCompile Include="..\src\audio.cpp"> <Filter>lolengine</Filter> </ClCompile> </ItemGroup> </Project>