|
- %{
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2013 Cédric Lecacheur <jordx@free.fr>
- // (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "easymesh/easymesh.h"
-
- #include <string>
- %}
-
- %require "2.3"
- %debug
- %defines
- %skeleton "lalr1.cc"
- %name-prefix="lol"
- %define parser_class_name "EasyMeshParser"
- %locations
- %parse-param { class EasyMeshCompiler& mc }
- %error-verbose
-
- %union
- {
- float fval;
- int ival;
- bool bval;
- float vval[4];
- int ivval[4];
- char* lval;
- /* Can't use uin32_t here for some reason */
- unsigned u32val;
- }
-
- %start mesh_description
-
- %token T_LOOP T_COLOR T_ACOLOR T_BCOLOR T_VCOLOR
- %token T_TOGGLESCALEWINDING T_TOGGLEQUADWEIGHTING T_TOGGLEPOSTBUILDNORMAL T_TOGGLEVERTNOCLEANUP
- %token T_VERTMERGE T_VERTSEPARATE
-
- %token T_TRANSLATEX T_ROTATEX T_TAPERX T_TWISTX T_SHEARX T_STRETCHX T_BENDXY T_BENDXZ T_SCALEX T_MIRRORX
- %token T_TRANSLATEY T_ROTATEY T_TAPERY T_TWISTY T_SHEARY T_STRETCHY T_BENDYX T_BENDYZ T_SCALEY T_MIRRORY
- %token T_TRANSLATEZ T_ROTATEZ T_TAPERZ T_TWISTZ T_SHEARZ T_STRETCHZ T_BENDZX T_BENDZY T_SCALEZ T_MIRRORZ
- %token T_TRANSLATE T_ROTATE T_SCALE T_RADIALJITTER T_SPLITTRIANGLE T_SMOOTHMESH
- %token T_DUPLICATE
- %token T_CSGUNION T_CSGSUBSTRACT T_CSGSUBSTRACTLOSS T_CSGAND T_CSGXOR
- %token T_CHAMFER
-
- %token T_CYLINDER T_BOX T_SMOOTHCHAMFBOX T_FLATCHAMFBOX T_SPHERE T_CAPSULE
- %token T_STAR T_EXPANDEDSTAR T_DISC T_TRIANGLE T_QUAD T_COG T_TORUS
-
- %token T_END 0
- %token T_ERROR
-
- %token <fval> F_NUMBER
- %token <ival> I_NUMBER
- %token <bval> BOOLEAN
- %token <u32val> COLOR
-
- /* Base Number types */
- %type <fval> fv
- %type <ival> iv
- /* Vector types */
- %type <vval> v2
- %type <vval> v3
- %type <vval> v4
- /* Special types */
- %type <bval> bv
-
- %{
- #include "easymesh/easymesh-compiler.h"
-
- #undef yylex
- #define yylex mc.m_lexer->lex
-
- /* HACK: workaround for Bison who insists on using exceptions */
- #define try if (true)
- #define catch(...) if (false)
- #define throw (void)0
- %}
-
- %%
-
- mesh_description:
- mesh_expression_list T_END
- ;
-
- mesh_expression_list:
- mesh_expression
- | mesh_expression mesh_expression_list
- ;
-
- mesh_expression:
- mesh_command_list
- | mesh_open mesh_expression_list mesh_close
- ;
-
- mesh_command_list:
- mesh_command
- | mesh_command mesh_command_list
- ;
-
- mesh_command:
- color_command
- | transform_command
- | primitive_command
- | post_brace_command
- | pre_brace_command '[' mesh_expression_list mesh_close
- | doloop '[' mesh_expression_list ']' { mc.m_mesh.LoopEnd(); }
- ;
-
- post_brace_command:
- T_CSGUNION mesh_open mesh_expression_list ']' { mc.m_mesh.CsgUnion(); mc.m_mesh.CloseBrace(); }
- | T_CSGSUBSTRACT mesh_open mesh_expression_list ']' { mc.m_mesh.CsgSub(); mc.m_mesh.CloseBrace(); }
- | T_CSGSUBSTRACTLOSS mesh_open mesh_expression_list ']' { mc.m_mesh.CsgSubL(); mc.m_mesh.CloseBrace(); }
- | T_CSGAND mesh_open mesh_expression_list ']' { mc.m_mesh.CsgAnd(); mc.m_mesh.CloseBrace(); }
- | T_CSGXOR mesh_open mesh_expression_list ']' { mc.m_mesh.CsgXor(); mc.m_mesh.CloseBrace(); }
- ;
-
- doloop:
- T_LOOP iv { mc.m_mesh.LoopStart($2); }
- ;
-
- pre_brace_command:
- T_DUPLICATE { mc.m_mesh.DupAndScale(vec3(1.f), true); }
- ;
-
- mesh_open:
- '[' { mc.m_mesh.OpenBrace(); }
- ;
-
- mesh_close:
- ']' { mc.m_mesh.CloseBrace(); }
- ;
-
- color_command:
- T_COLOR fv fv fv fv { mc.m_mesh.SetCurColor(vec4($2, $3, $4, $5)); }
- | T_COLOR v4 { mc.m_mesh.SetCurColor(vec4($2[0], $2[1], $2[2], $2[3])); }
- | T_COLOR COLOR { uint32_t x = $2;
- ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- mc.m_mesh.SetCurColor(vec4(v) * (1.f / 255.f)); }
- | T_ACOLOR fv fv fv fv { mc.m_mesh.SetCurColorA(vec4($2, $3, $4, $5)); }
- | T_ACOLOR v4 { mc.m_mesh.SetCurColorA(vec4($2[0], $2[1], $2[2], $2[3])); }
- | T_ACOLOR COLOR { uint32_t x = $2;
- ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- mc.m_mesh.SetCurColorA(vec4(v) * (1.f / 255.f)); }
- | T_BCOLOR fv fv fv fv { mc.m_mesh.SetCurColorB(vec4($2, $3, $4, $5)); }
- | T_BCOLOR v4 { mc.m_mesh.SetCurColorB(vec4($2[0], $2[1], $2[2], $2[3])); }
- | T_BCOLOR COLOR { uint32_t x = $2;
- ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- mc.m_mesh.SetCurColorB(vec4(v) * (1.f / 255.f)); }
- | T_VCOLOR fv fv fv fv { mc.m_mesh.SetVertColor(vec4($2, $3, $4, $5)); }
- | T_VCOLOR v4 { mc.m_mesh.SetVertColor(vec4($2[0], $2[1], $2[2], $2[3])); }
- | T_VCOLOR COLOR { uint32_t x = $2;
- ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- mc.m_mesh.SetVertColor(vec4(v) * (1.f / 255.f)); }
- ;
-
- transform_command:
- T_TRANSLATEX fv { mc.m_mesh.Translate(vec3($2, 0.f, 0.f)); }
- | T_TRANSLATEY fv { mc.m_mesh.Translate(vec3(0.f, $2, 0.f)); }
- | T_TRANSLATEZ fv { mc.m_mesh.Translate(vec3(0.f, 0.f, $2)); }
- | T_TRANSLATE fv fv fv { mc.m_mesh.Translate(vec3($2, $3, $4)); }
- | T_TRANSLATE v3 { mc.m_mesh.Translate(vec3($2[0], $2[1], $2[2])); }
- | T_ROTATEX fv { mc.m_mesh.RotateX($2); }
- | T_ROTATEY fv { mc.m_mesh.RotateY($2); }
- | T_ROTATEZ fv { mc.m_mesh.RotateZ($2); }
- | T_ROTATE fv fv fv fv { mc.m_mesh.Rotate($2, vec3($3, $4, $5)); }
- | T_ROTATE fv v3 { mc.m_mesh.Rotate($2, vec3($3[0], $3[1], $3[2])); }
- | T_RADIALJITTER fv { mc.m_mesh.RadialJitter($2); }
- | T_TAPERX fv fv fv bv { mc.m_mesh.TaperX($2, $3, $4, $5); }
- | T_TAPERX fv fv fv { mc.m_mesh.TaperX($2, $3, $4); }
- | T_TAPERX fv fv { mc.m_mesh.TaperX($2, $3); }
- | T_TAPERY fv fv fv bv { mc.m_mesh.TaperY($2, $3, $4, $5); }
- | T_TAPERY fv fv fv { mc.m_mesh.TaperY($2, $3, $4); }
- | T_TAPERY fv fv { mc.m_mesh.TaperY($2, $3); }
- | T_TAPERZ fv fv fv bv { mc.m_mesh.TaperZ($2, $3, $4, $5); }
- | T_TAPERZ fv fv fv { mc.m_mesh.TaperZ($2, $3, $4); }
- | T_TAPERZ fv fv { mc.m_mesh.TaperZ($2, $3); }
- | T_TWISTX fv fv { mc.m_mesh.TwistX($2, $3); }
- | T_TWISTX fv { mc.m_mesh.TwistX($2); }
- | T_TWISTY fv fv { mc.m_mesh.TwistY($2, $3); }
- | T_TWISTY fv { mc.m_mesh.TwistY($2); }
- | T_TWISTZ fv fv { mc.m_mesh.TwistZ($2, $3); }
- | T_TWISTZ fv { mc.m_mesh.TwistZ($2); }
- | T_SHEARX fv fv fv bv { mc.m_mesh.ShearX($2, $3, $4, $5); }
- | T_SHEARX fv fv fv { mc.m_mesh.ShearX($2, $3, $4); }
- | T_SHEARX fv fv { mc.m_mesh.ShearX($2, $3); }
- | T_SHEARY fv fv fv bv { mc.m_mesh.ShearY($2, $3, $4, $5); }
- | T_SHEARY fv fv fv { mc.m_mesh.ShearY($2, $3, $4); }
- | T_SHEARY fv fv { mc.m_mesh.ShearY($2, $3); }
- | T_SHEARZ fv fv fv bv { mc.m_mesh.ShearZ($2, $3, $4, $5); }
- | T_SHEARZ fv fv fv { mc.m_mesh.ShearZ($2, $3, $4); }
- | T_SHEARZ fv fv { mc.m_mesh.ShearZ($2, $3); }
- | T_STRETCHX fv fv fv { mc.m_mesh.StretchX($2, $3, $4); }
- | T_STRETCHX fv fv { mc.m_mesh.StretchX($2, $3); }
- | T_STRETCHY fv fv fv { mc.m_mesh.StretchY($2, $3, $4); }
- | T_STRETCHY fv fv { mc.m_mesh.StretchY($2, $3); }
- | T_STRETCHZ fv fv fv { mc.m_mesh.StretchZ($2, $3, $4); }
- | T_STRETCHZ fv fv { mc.m_mesh.StretchZ($2, $3); }
- | T_BENDXY fv fv { mc.m_mesh.BendXY($2, $3); }
- | T_BENDXY fv { mc.m_mesh.BendXY($2); }
- | T_BENDXZ fv fv { mc.m_mesh.BendXZ($2, $3); }
- | T_BENDXZ fv { mc.m_mesh.BendXZ($2); }
- | T_BENDYX fv fv { mc.m_mesh.BendYX($2, $3); }
- | T_BENDYX fv { mc.m_mesh.BendYX($2); }
- | T_BENDYZ fv fv { mc.m_mesh.BendYZ($2, $3); }
- | T_BENDYZ fv { mc.m_mesh.BendYZ($2); }
- | T_BENDZX fv fv { mc.m_mesh.BendZX($2, $3); }
- | T_BENDZX fv { mc.m_mesh.BendZX($2); }
- | T_BENDZY fv fv { mc.m_mesh.BendZY($2, $3); }
- | T_BENDZY fv { mc.m_mesh.BendZY($2); }
- | T_SCALEX fv { mc.m_mesh.Scale(vec3($2, 1.f, 1.f)); }
- | T_SCALEY fv { mc.m_mesh.Scale(vec3(1.f, $2, 1.f)); }
- | T_SCALEZ fv { mc.m_mesh.Scale(vec3(1.f, 1.f, $2)); }
- | T_SCALE fv fv fv { mc.m_mesh.Scale(vec3($2, $3, $4)); }
- | T_SCALE v3 { mc.m_mesh.Scale(vec3($2[0], $2[1], $2[2])); }
- | T_SCALE fv { mc.m_mesh.Scale(vec3($2, $2, $2)); }
- | T_MIRRORX { mc.m_mesh.MirrorX(); }
- | T_MIRRORY { mc.m_mesh.MirrorY(); }
- | T_MIRRORZ { mc.m_mesh.MirrorZ(); }
- | T_CHAMFER fv { mc.m_mesh.Chamfer($2); }
- | T_SPLITTRIANGLE iv { mc.m_mesh.SplitTriangles($2); }
- | T_SMOOTHMESH iv iv iv { mc.m_mesh.SmoothMesh($2, $3, $4); }
- | T_TOGGLESCALEWINDING { mc.m_mesh.ToggleScaleWinding(); }
- | T_TOGGLEQUADWEIGHTING { mc.m_mesh.ToggleQuadWeighting(); }
- | T_TOGGLEPOSTBUILDNORMAL { mc.m_mesh.TogglePostBuildNormal(); }
- | T_TOGGLEVERTNOCLEANUP { mc.m_mesh.ToggleVerticeNoCleanup(); }
- | T_VERTMERGE { mc.m_mesh.VerticesMerge(); }
- | T_VERTSEPARATE { mc.m_mesh.VerticesSeparate(); }
- ;
-
- primitive_command:
- T_CYLINDER iv fv fv fv bv bv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6, $7, $8); }
- | T_CYLINDER iv fv fv fv bv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6, $7); }
- | T_CYLINDER iv fv fv fv bv { mc.m_mesh.AppendCylinder($2, $3, $4, $5, $6); }
- | T_CYLINDER iv fv fv fv { mc.m_mesh.AppendCylinder($2, $3, $4, $5); }
- | T_CYLINDER iv fv fv { mc.m_mesh.AppendCylinder($2, $3, $4, $4); }
- | T_SPHERE iv fv { mc.m_mesh.AppendSphere($2, $3); }
- | T_CAPSULE iv fv fv { mc.m_mesh.AppendCapsule($2, $3, $4); }
- | T_TORUS iv fv fv { mc.m_mesh.AppendTorus($2, $3, $4); }
- | T_BOX fv fv fv fv { mc.m_mesh.AppendBox(vec3($2, $3, $4), $5); }
- | T_BOX fv fv fv { mc.m_mesh.AppendBox(vec3($2, $3, $4)); }
- | T_BOX fv { mc.m_mesh.AppendBox(vec3($2, $2, $2)); }
- | T_BOX v3 fv { mc.m_mesh.AppendBox(vec3($2[0], $2[1], $2[2]), $3); }
- | T_BOX v3 { mc.m_mesh.AppendBox(vec3($2[0], $2[1], $2[2])); }
- | T_SMOOTHCHAMFBOX fv fv fv fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2, $3, $4), $5); }
- | T_SMOOTHCHAMFBOX fv fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2, $2, $2), $3); }
- | T_SMOOTHCHAMFBOX v3 fv { mc.m_mesh.AppendSmoothChamfBox(vec3($2[0], $2[1], $2[2]), $3); }
- | T_FLATCHAMFBOX fv fv fv fv { mc.m_mesh.AppendFlatChamfBox(vec3($2, $3, $4), $5); }
- | T_FLATCHAMFBOX fv fv { mc.m_mesh.AppendFlatChamfBox(vec3($2, $2, $2), $3); }
- | T_FLATCHAMFBOX v3 fv { mc.m_mesh.AppendFlatChamfBox(vec3($2[0], $2[1], $2[2]), $3); }
- | T_STAR iv fv fv bv bv { mc.m_mesh.AppendStar($2, $3, $4, $5, $6); }
- | T_STAR iv fv fv bv { mc.m_mesh.AppendStar($2, $3, $4, $5); }
- | T_STAR iv fv fv { mc.m_mesh.AppendStar($2, $3, $4); }
- | T_EXPANDEDSTAR iv fv fv fv { mc.m_mesh.AppendExpandedStar($2, $3, $4, $5); }
- | T_EXPANDEDSTAR iv fv fv { mc.m_mesh.AppendExpandedStar($2, $3, $4); }
- | T_DISC iv fv bv { mc.m_mesh.AppendDisc($2, $3, $4); }
- | T_DISC iv fv { mc.m_mesh.AppendDisc($2, $3); }
- | T_TRIANGLE fv bv { mc.m_mesh.AppendSimpleTriangle($2, $3); }
- | T_TRIANGLE fv { mc.m_mesh.AppendSimpleTriangle($2); }
- | T_QUAD fv bv { mc.m_mesh.AppendSimpleQuad($2, $3); }
- | T_QUAD fv { mc.m_mesh.AppendSimpleQuad($2); }
- | T_COG iv fv fv fv fv fv fv fv fv bv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9, $10, $11); }
- | T_COG iv fv fv fv fv fv fv fv fv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9, $10); }
- | T_COG iv fv fv fv fv fv fv fv { mc.m_mesh.AppendCog($2, $3, $4, $5, $6, $7, $8, $9); }
- | T_COG iv fv v2 v2 v2 fv bv { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1], $7, $8); }
- | T_COG iv fv v2 v2 v2 fv { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1], $7); }
- | T_COG iv fv v2 v2 v2 { mc.m_mesh.AppendCog($2, $3, $4[0], $4[1], $5[0], $5[1], $6[0], $6[1]); }
- ;
-
- /* Base Number types */
- fv:
- F_NUMBER { $$ = $1; }
- | '-' fv { $$ = -$2; }
- | I_NUMBER { $$ = (float)$1; }
- | '-' iv { $$ = -(float)$2; }
- ;
-
- iv:
- I_NUMBER { $$ = $1; }
- | '-' iv { $$ = -$2; }
- | F_NUMBER { $$ = (int)$1; }
- | '-' fv { $$ = -(int)$2; }
- ;
-
- /* Vector types */
- v2:
- '('fv')' { $$[0] = $2; $$[1] = $2; }
- | '('fv fv')' { $$[0] = $2; $$[1] = $3; }
- ;
-
- v3:
- '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; }
- | '('fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; }
- ;
-
- v4:
- '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; $$[3] = $2; }
- | '('fv fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; $$[3] = $5; }
- ;
-
- /* Special types */
- bv:
- BOOLEAN { $$ = $1; }
- | I_NUMBER { $$ = !!$1; }
- | F_NUMBER { $$ = !!$1; }
- ;
-
- %%
-
- void lol::EasyMeshParser::error(const EasyMeshParser::location_type& l,
- const std::string& m)
- {
- mc.Error(l, m);
- }
|