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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The LolFx class
- // ---------------
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #if defined _XBOX
- # define _USE_MATH_DEFINES /* for M_PI */
- # include <xtl.h>
- # undef near /* Fuck Microsoft */
- # undef far /* Fuck Microsoft again */
- #elif defined _WIN32
- # define _USE_MATH_DEFINES /* for M_PI */
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- # undef near /* Fuck Microsoft */
- # undef far /* Fuck Microsoft again */
- #endif
-
- #include "core.h"
- #include "gpu/lolfx-compiler.h"
-
- namespace lol
- {
-
- LolFx::LolFx()
- : m_blend(false),
- m_alphatest(false),
- m_cullface(false),
- m_depthtest(false),
- m_depthmask(false),
- m_shader(0)
- {
- ;
- }
-
- bool LolFx::Compile(char const *command)
- {
- LolFxCompiler lc(*this);
- return lc.ParseString(command);
- }
-
- } /* namespace lol */
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