..
3rdparty
Various compilation and warning fixes.
9 anos atrás
application
Allow to build without SDL or ffmpeg.
9 anos atrás
audio
Fix approximately 80 billion compilation warnings.
9 anos atrás
base
Implement split() for std::string.
9 anos atrás
data
build: refactor autotools files for out-of-tree builds.
10 anos atrás
debug
Fix approximately 80 billion compilation warnings.
9 anos atrás
easymesh
Fix approximately 80 billion compilation warnings.
9 anos atrás
engine
Fix approximately 80 billion compilation warnings.
9 anos atrás
gpu
Various compilation and warning fixes.
9 anos atrás
image
Various compilation and warning fixes.
9 anos atrás
input
input: fix uninitialised variable.
10 anos atrás
lol
Make the real number size a global variable (yuck).
9 anos atrás
lolua
Fix approximately 80 billion compilation warnings.
9 anos atrás
math
Handle real::DEFAULT_BIGIT_COUNT changes a bit better.
9 anos atrás
mesh
Fix approximately 80 billion compilation warnings.
9 anos atrás
platform
Various compilation and warning fixes.
9 anos atrás
sys
Fix approximately 80 billion compilation warnings.
9 anos atrás
t
Merge branch 'real_refactor'
9 anos atrás
Makefile.am
Update EXTRA_DIST in several makefiles.
9 anos atrás
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 anos atrás
camera.h
engine: move some files around.
10 anos atrás
commandstack.h
base: clean up and refactor containers.
10 anos atrás
dict.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
10 anos atrás
dict.h
engine: move some files around.
10 anos atrás
eglapp.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
emitter.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
emitter.h
engine: move some files around.
10 anos atrás
font.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
font.h
engine: move some files around.
10 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
10 anos atrás
gradient.h
engine: move some files around.
10 anos atrás
gradient.lolfx
Clean up a lot of shader crap
10 anos atrás
light.cpp
Scene stuff is back to non-static logic with a few tricks
10 anos atrás
light.h
engine: move some files around.
10 anos atrás
lol-core.vcxproj
Exclude SDL source files from .vcxproj if enable_sdl is "no".
9 anos atrás
lol-core.vcxproj.filter
build: fix Windows build and LolFx generation
10 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
9 anos atrás
lolimgui.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
lolimgui.h
imgui extension + tileset
10 anos atrás
messageservice.cpp
base: clean up and refactor containers.
10 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
scene.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
scene.h
Fix approximately 80 billion compilation warnings.
9 anos atrás
sprite.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
sprite.h
engine: move some files around.
10 anos atrás
text.cpp
misc: some cleanup in files, including UTF-8 BOM.
10 anos atrás
text.h
engine: move some files around.
10 anos atrás
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 anos atrás
textureimage.cpp
image: more method renaming for consistency.
9 anos atrás
textureimage.h
image: rename some stuff.
9 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
tiler.h
image: rename some stuff.
9 anos atrás
tileset.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
tileset.h
image: rename some stuff.
9 anos atrás
utils.h
Lolua refactor 2nd pass: New version is much simpler and practical
10 anos atrás
video.cpp
Fix approximately 80 billion compilation warnings.
9 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás