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Sam Hocevar c7c34312fe Handle real::DEFAULT_BIGIT_COUNT changes a bit better. 9 anos atrás
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3rdparty Various compilation and warning fixes. 9 anos atrás
application Allow to build without SDL or ffmpeg. 9 anos atrás
audio Fix approximately 80 billion compilation warnings. 9 anos atrás
base Implement split() for std::string. 9 anos atrás
data build: refactor autotools files for out-of-tree builds. 10 anos atrás
debug Fix approximately 80 billion compilation warnings. 9 anos atrás
easymesh Fix approximately 80 billion compilation warnings. 9 anos atrás
engine Fix approximately 80 billion compilation warnings. 9 anos atrás
gpu Various compilation and warning fixes. 9 anos atrás
image Various compilation and warning fixes. 9 anos atrás
input input: fix uninitialised variable. 10 anos atrás
lol Make the real number size a global variable (yuck). 9 anos atrás
lolua Fix approximately 80 billion compilation warnings. 9 anos atrás
math Handle real::DEFAULT_BIGIT_COUNT changes a bit better. 9 anos atrás
mesh Fix approximately 80 billion compilation warnings. 9 anos atrás
platform Various compilation and warning fixes. 9 anos atrás
sys Fix approximately 80 billion compilation warnings. 9 anos atrás
t Merge branch 'real_refactor' 9 anos atrás
Makefile.am Update EXTRA_DIST in several makefiles. 9 anos atrás
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anos atrás
camera.h engine: move some files around. 10 anos atrás
commandstack.h base: clean up and refactor containers. 10 anos atrás
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 anos atrás
dict.h engine: move some files around. 10 anos atrás
eglapp.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
emitter.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
emitter.h engine: move some files around. 10 anos atrás
font.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
font.h engine: move some files around. 10 anos atrás
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 anos atrás
gradient.h engine: move some files around. 10 anos atrás
gradient.lolfx Clean up a lot of shader crap 10 anos atrás
light.cpp Scene stuff is back to non-static logic with a few tricks 10 anos atrás
light.h engine: move some files around. 10 anos atrás
lol-core.vcxproj Exclude SDL source files from .vcxproj if enable_sdl is "no". 9 anos atrás
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 anos atrás
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 anos atrás
lolimgui.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
lolimgui.h imgui extension + tileset 10 anos atrás
messageservice.cpp base: clean up and refactor containers. 10 anos atrás
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 anos atrás
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
scene.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
scene.h Fix approximately 80 billion compilation warnings. 9 anos atrás
sprite.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
sprite.h engine: move some files around. 10 anos atrás
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 anos atrás
text.h engine: move some files around. 10 anos atrás
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 anos atrás
textureimage.cpp image: more method renaming for consistency. 9 anos atrás
textureimage.h image: rename some stuff. 9 anos atrás
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
tiler.h image: rename some stuff. 9 anos atrás
tileset.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
tileset.h image: rename some stuff. 9 anos atrás
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 anos atrás
video.cpp Fix approximately 80 billion compilation warnings. 9 anos atrás
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás