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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <lol/main.h>
  14. #include "lol/unit.h"
  15. namespace lol
  16. {
  17. LOLUNIT_FIXTURE(BuildTest)
  18. {
  19. LOLUNIT_TEST(TypeSizeHalf)
  20. {
  21. LOLUNIT_ASSERT_EQUAL(sizeof(half), 2);
  22. #if LOL_FEATURE_CXX11_UNRESTRICTED_UNIONS
  23. LOLUNIT_ASSERT_EQUAL(sizeof(f16vec2), 4);
  24. LOLUNIT_ASSERT_EQUAL(sizeof(f16vec3), 6);
  25. LOLUNIT_ASSERT_EQUAL(sizeof(f16vec4), 8);
  26. LOLUNIT_ASSERT_EQUAL(sizeof(f16mat2), 8);
  27. LOLUNIT_ASSERT_EQUAL(sizeof(f16mat3), 18);
  28. LOLUNIT_ASSERT_EQUAL(sizeof(f16mat4), 32);
  29. #endif
  30. }
  31. LOLUNIT_TEST(TypeSizeFloat)
  32. {
  33. LOLUNIT_ASSERT_EQUAL(sizeof(float), 4);
  34. LOLUNIT_ASSERT_EQUAL(sizeof(vec2), 8);
  35. LOLUNIT_ASSERT_EQUAL(sizeof(vec3), 12);
  36. LOLUNIT_ASSERT_EQUAL(sizeof(vec4), 16);
  37. LOLUNIT_ASSERT_EQUAL(sizeof(mat2), 16);
  38. LOLUNIT_ASSERT_EQUAL(sizeof(mat3), 36);
  39. LOLUNIT_ASSERT_EQUAL(sizeof(mat4), 64);
  40. }
  41. LOLUNIT_TEST(TypeSizeDouble)
  42. {
  43. LOLUNIT_ASSERT_EQUAL(sizeof(double), 8);
  44. LOLUNIT_ASSERT_EQUAL(sizeof(dvec2), 16);
  45. LOLUNIT_ASSERT_EQUAL(sizeof(dvec3), 24);
  46. LOLUNIT_ASSERT_EQUAL(sizeof(dvec4), 32);
  47. LOLUNIT_ASSERT_EQUAL(sizeof(dmat2), 32);
  48. LOLUNIT_ASSERT_EQUAL(sizeof(dmat3), 72);
  49. LOLUNIT_ASSERT_EQUAL(sizeof(dmat4), 128);
  50. }
  51. LOLUNIT_TEST(TypeSizeInt8)
  52. {
  53. LOLUNIT_ASSERT_EQUAL(sizeof(i8vec2), 2);
  54. LOLUNIT_ASSERT_EQUAL(sizeof(u8vec2), 2);
  55. LOLUNIT_ASSERT_EQUAL(sizeof(i8vec3), 3);
  56. LOLUNIT_ASSERT_EQUAL(sizeof(u8vec3), 3);
  57. LOLUNIT_ASSERT_EQUAL(sizeof(i8vec4), 4);
  58. LOLUNIT_ASSERT_EQUAL(sizeof(u8vec4), 4);
  59. }
  60. LOLUNIT_TEST(TypeSizeInt16)
  61. {
  62. LOLUNIT_ASSERT_EQUAL(sizeof(i16vec2), 4);
  63. LOLUNIT_ASSERT_EQUAL(sizeof(u16vec2), 4);
  64. LOLUNIT_ASSERT_EQUAL(sizeof(i16vec3), 6);
  65. LOLUNIT_ASSERT_EQUAL(sizeof(u16vec3), 6);
  66. LOLUNIT_ASSERT_EQUAL(sizeof(i16vec4), 8);
  67. LOLUNIT_ASSERT_EQUAL(sizeof(u16vec4), 8);
  68. }
  69. LOLUNIT_TEST(TypeSizeInt32)
  70. {
  71. LOLUNIT_ASSERT_EQUAL(sizeof(ivec2), 8);
  72. LOLUNIT_ASSERT_EQUAL(sizeof(uvec2), 8);
  73. LOLUNIT_ASSERT_EQUAL(sizeof(ivec3), 12);
  74. LOLUNIT_ASSERT_EQUAL(sizeof(uvec3), 12);
  75. LOLUNIT_ASSERT_EQUAL(sizeof(ivec4), 16);
  76. LOLUNIT_ASSERT_EQUAL(sizeof(uvec4), 16);
  77. }
  78. LOLUNIT_TEST(TypeSizeInt64)
  79. {
  80. LOLUNIT_ASSERT_EQUAL(sizeof(i64vec2), 16);
  81. LOLUNIT_ASSERT_EQUAL(sizeof(u64vec2), 16);
  82. LOLUNIT_ASSERT_EQUAL(sizeof(i64vec3), 24);
  83. LOLUNIT_ASSERT_EQUAL(sizeof(u64vec3), 24);
  84. LOLUNIT_ASSERT_EQUAL(sizeof(i64vec4), 32);
  85. LOLUNIT_ASSERT_EQUAL(sizeof(u64vec4), 32);
  86. }
  87. #if !defined LOL_BUILD_DEBUG
  88. LOLUNIT_TEST(FastMath)
  89. {
  90. double x, y;
  91. y = x = 1.0 + rand(0.1f, 0.2f);
  92. y += 4503599627370496.0;
  93. /* The compiler should optimise this away */
  94. y -= 4503599627370496.0;
  95. LOLUNIT_ASSERT_EQUAL(x, y);
  96. }
  97. #endif
  98. };
  99. } /* namespace lol */