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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The Unit test framework
- // -----------------------
- //
-
- #if !defined __LOL_UNIT_H__
- #define __LOL_UNIT_H__
-
- #include <iostream>
- #include <iomanip>
- #include <sstream>
- #include <cstdio>
-
- namespace lol
- {
-
- /*
- * This is the base class for all fixtures. It keeps track of all
- * fixtures registered through the LOLUNIT_FIXTURE macro and puts them
- * in a linked list.
- */
- class FixtureBase
- {
- friend class TextTestRunner;
-
- public:
- virtual void SetUp(void) {};
- virtual void TearDown(void) {};
-
- protected:
- FixtureBase() : m_next(NULL), m_testcases(0), m_failcases(0) {}
- virtual ~FixtureBase() {}
-
- static void AddFixture(FixtureBase *fixture)
- {
- /* Protect against several instances of the same Fixture subclass */
- if (fixture->MarkFixture())
- return;
- FixtureListHelper(fixture);
- }
- static FixtureBase *FixtureList() { return FixtureListHelper(NULL); }
-
- virtual void RunFixture() = 0;
- virtual bool MarkFixture() = 0;
-
- /* Prevent compiler complaints about unreachable code */
- static inline bool True() { return true; }
-
- FixtureBase *m_next;
- int m_testcases, m_failcases;
- int m_asserts, m_failure;
- char const *m_fixturename, *m_currentname;
- std::stringstream m_errorlog, m_context;
-
- private:
- /* The FixtureBase class keeps track of all instanciated children
- * fixtures through this method. */
- static FixtureBase *FixtureListHelper(FixtureBase *set)
- {
- static FixtureBase *head = NULL, *tail = NULL;
-
- if (set)
- {
- if (!head) head = set;
- if (tail) tail->m_next = set;
- tail = set;
- }
- return head;
- }
- };
-
- /*
- * This template specialises FixtureBase and provides registration of
- * test cases in a linked list through the LOLUNIT_TEST macro.
- */
- template<class T> class Fixture : protected FixtureBase
- {
- public:
- typedef T FixtureClass;
-
- struct TestCase
- {
- void (FixtureClass::* m_fun)();
- char const *m_testname;
- TestCase *m_next;
- };
-
- Fixture<T>()
- {
- AddFixture(this);
- }
-
- /* Run all test cases in this fixture. */
- virtual void RunFixture()
- {
- m_errorlog.str("");
- m_testcases = 0;
- m_failcases = 0;
- for (TestCase *c = TestCaseList(); c; c = c->m_next)
- {
- m_testcases++;
- m_asserts = 0;
- m_failure = false;
- m_currentname = c->m_testname;
- m_context.str("");
-
- std::cout << '.';
- (static_cast<FixtureClass *>(this)->*c->m_fun)();
- if (m_failure) std::cout << 'F';
- }
- }
-
- /* Mark the current fixture type as already registered and return whether
- * it was seen before. */
- virtual bool MarkFixture()
- {
- static bool seen = false;
- if (seen)
- {
- SealFixture();
- return true;
- }
- seen = true;
- return false;
- }
-
- /* Manage Fixture sealing. Once SealFixture() has been called, we
- * will no longer accept TestCase registrations. */
- static void SealFixture() { SealFixtureHelper(true); }
- static bool IsFixtureSealed() { return SealFixtureHelper(false); }
-
- /* Each Fixture class specialisation keeps track of its instanciated
- * test cases. */
- static void AddTestCase(TestCase *that, char const *name,
- void (FixtureClass::*fun)())
- {
- if (IsFixtureSealed())
- return;
-
- that->m_fun = fun;
- that->m_testname = name;
- that->m_next = NULL;
- TestCaseListHelper(that);
- }
- static TestCase *TestCaseList() { return TestCaseListHelper(NULL); }
-
- private:
- static bool SealFixtureHelper(bool set)
- {
- static bool sealed = false;
- if (set) sealed = true;
- return sealed;
- }
-
- static TestCase *TestCaseListHelper(TestCase *set)
- {
- static TestCase *head = NULL, *tail = NULL;
- if (set)
- {
- if (!head) head = set;
- if (tail) tail->m_next = set;
- tail = set;
- }
- return head;
- }
- };
-
- /*
- * This simple class runs all automatically registered tests and reports
- * on error and success in the standard output.
- */
- class TextTestRunner
- {
- public:
- bool Run()
- {
- bool ret = true;
- std::stringstream errors("");
- int failcases = 0, testcases = 0;
-
- for (FixtureBase *f = FixtureBase::FixtureList(); f; f = f->m_next)
- {
- f->SetUp();
- f->RunFixture();
- f->TearDown();
-
- errors << f->m_errorlog.str();
- testcases += f->m_testcases;
- failcases += f->m_failcases;
- }
- std::cout << std::endl;
-
- std::cout << std::endl << std::endl;
- if (failcases)
- {
- std::cout << "!!!FAILURES!!!" << std::endl;
- std::cout << "Test Results:" << std::endl;
- std::cout << "Run: " << testcases
- << " Failures: " << failcases
- << " Errors: 0" << std::endl; /* TODO: handle errors */
-
- std::cout << errors.str();
- ret = false;
- }
- else
- {
- std::cout << "OK (" << testcases << " tests)" << std::endl;
- }
- std::cout << std::endl << std::endl;
-
- return ret;
- }
- };
-
- #define LOLUNIT_ASSERT_GENERIC(msg, cond) \
- do { \
- m_asserts++; \
- if (True() && !(cond)) \
- { \
- m_errorlog << std::endl << std::endl; \
- m_errorlog << ++m_failcases << ") test: " \
- << lol_unit_helper_name(this) << "::" << m_currentname \
- << " (F) line: " << __LINE__ << " " \
- << __FILE__ << std::endl; \
- m_errorlog << "assertion failed" << std::endl; \
- m_errorlog << "- Expression: " << #cond << std::endl; \
- m_errorlog << msg; \
- m_failure = true; \
- return; \
- } \
- } while (!True())
-
- #define LOLUNIT_ASSERT_OP(op, modifier, opdesc, msg, a, b) \
- do { \
- m_asserts++; \
- if (True() && !modifier((a) op (b))) \
- { \
- m_errorlog << std::endl << std::endl; \
- m_errorlog << ++m_failcases << ") test: " \
- << lol_unit_helper_name(this) << "::" << m_currentname \
- << " (F) line: " << __LINE__ << " " \
- << __FILE__ << std::endl; \
- m_errorlog << opdesc << " assertion failed" << std::endl; \
- m_errorlog << "- Expected: " << #a << " = " << (a) << std::endl; \
- m_errorlog << "- Actual : " << #b << " = " << (b) << std::endl; \
- m_errorlog << msg; \
- m_errorlog << m_context.str(); \
- m_failure = true; \
- return; \
- } \
- } while (!True())
-
- #define LOLUNIT_MSG(msg) \
- "- " << msg << std::endl
-
- #define LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC(msg, a, b, t) \
- do { \
- m_asserts++; \
- using std::fabs; \
- if (True() && fabs((a) - (b)) > fabs((t))) \
- { \
- m_errorlog << std::endl << std::endl; \
- m_errorlog << ++m_failcases << ") test: " \
- << lol_unit_helper_name(this) << "::" << m_currentname \
- << " (F) line: " << __LINE__ << " " \
- << __FILE__ << std::endl; \
- m_errorlog << "double equality assertion failed" << std::endl; \
- std::streamsize old_prec = m_errorlog.precision(); \
- m_errorlog << std::setprecision(16); \
- m_errorlog << "- Expected: " << #a << " = " << (a) << std::endl; \
- m_errorlog << "- Actual : " << #b << " = " << (b) << std::endl; \
- m_errorlog << "- Delta : " << (t) << std::endl; \
- m_errorlog << std::setprecision(old_prec); \
- m_errorlog << msg; \
- m_errorlog << m_context.str(); \
- m_failure = true; \
- return; \
- } \
- } while (!True())
-
- /*
- * Public helper macros
- */
-
- #define LOLUNIT_FIXTURE(N) \
- class N; \
- /* This pattern allows us to statically create a Fixture instance \
- * before its exact implementation was defined. */ \
- template<typename T> struct lol_unit_helper_fixture_##N \
- { \
- lol_unit_helper_fixture_##N() { p = new T(); } \
- ~lol_unit_helper_fixture_##N() { delete p; } \
- T *p; \
- }; \
- lol_unit_helper_fixture_##N<N> lol_unit_helper_fixture_##N##_instance; \
- /* Allow to retrieve the class name without using RTTI and without \
- * knowing the type of "this". */ \
- static inline char const *lol_unit_helper_name(N *p) \
- { \
- (void)p; \
- return #N; \
- } \
- /* Now the user can define the implementation */ \
- class N : public lol::Fixture<N>
-
- #define LOLUNIT_TEST(N) \
- /* For each test in the fixture, we create an object that will \
- * automatically register the test method in a list global to the \
- * specialised fixture. */ \
- class lol_unit_helper_test_##N : public TestCase \
- { \
- public: \
- lol_unit_helper_test_##N() \
- { \
- AddTestCase(this, #N, \
- (void (FixtureClass::*)()) &FixtureClass::N); \
- } \
- }; \
- lol_unit_helper_test_##N lol_unit_helper_test_instance_##N; \
- void N()
-
- /*
- * Provide context for error messages
- */
-
- #define LOLUNIT_SET_CONTEXT(n) \
- do { \
- m_context.str(""); \
- m_context << "- Context : " << #n << " = " << (n) << std::endl; \
- } while (!True())
-
- #define LOLUNIT_UNSET_CONTEXT(n) \
- m_context.str("")
-
- /*
- * Public assert macros
- */
-
- #define LOLUNIT_FAIL(msg) \
- do { \
- m_asserts++; \
- m_errorlog << std::endl << std::endl; \
- m_errorlog << ++m_failcases << ") test: " \
- << lol_unit_helper_name(this) << "::" << m_currentname \
- << " (F) line: " << __LINE__ << " " \
- << __FILE__ << std::endl; \
- m_errorlog << "forced failure" << std::endl; \
- m_errorlog << LOLUNIT_MSG(msg); \
- m_errorlog << m_context.str(); \
- m_failure = true; \
- return; \
- } while (!True())
-
- #define LOLUNIT_ASSERT(cond) \
- LOLUNIT_ASSERT_GENERIC("", cond)
- #define LOLUNIT_ASSERT_MESSAGE(m, cond) \
- LOLUNIT_ASSERT_GENERIC(LOLUNIT_MSG(m), cond)
-
-
- #define LOLUNIT_ASSERT_EQUAL(a, b) \
- LOLUNIT_ASSERT_OP(==, (bool), "equality", "", a, b)
- #define LOLUNIT_ASSERT_EQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(==, (bool), "equality", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_DIFFERENT(a, b) \
- LOLUNIT_ASSERT_OP(!=, (bool), "inequality", "", a, b)
- #define LOLUNIT_ASSERT_DIFFERENT_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(!=, (bool), "inequality", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_LESS(a, b) \
- LOLUNIT_ASSERT_OP(<, (bool), "less than", "", a, b)
- #define LOLUNIT_ASSERT_LESS_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(<, (bool), "less than", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_LEQUAL(a, b) \
- LOLUNIT_ASSERT_OP(<=, (bool), "less than or equal", "", a, b)
- #define LOLUNIT_ASSERT_LEQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(<=, (bool), "less than or equal", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_GREATER(a, b) \
- LOLUNIT_ASSERT_OP(>, (bool), "greater than", "", a, b)
- #define LOLUNIT_ASSERT_GREATER_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(>, (bool), "greater than", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_GEQUAL(a, b) \
- LOLUNIT_ASSERT_OP(>=, (bool), "greater than or equal", "", a, b)
- #define LOLUNIT_ASSERT_GEQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(>=, (bool), "greater than or equal", LOLUNIT_MSG(m), a, b)
-
-
- #define LOLUNIT_ASSERT_NOT_EQUAL(a, b) \
- LOLUNIT_ASSERT_OP(==, !, "not equality", "", a, b)
- #define LOLUNIT_ASSERT_NOT_EQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(==, !, "not equality", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_NOT_DIFFERENT(a, b) \
- LOLUNIT_ASSERT_OP(!=, !, "not inequality", "", a, b)
- #define LOLUNIT_ASSERT_NOT_DIFFERENT_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(!=, !, "not inequality", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_NOT_LESS(a, b) \
- LOLUNIT_ASSERT_OP(<, !, "not less than", "", a, b)
- #define LOLUNIT_ASSERT_NOT_LESS_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(<, !, "not less than", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_NOT_LEQUAL(a, b) \
- LOLUNIT_ASSERT_OP(<=, !, "not less than or equal", "", a, b)
- #define LOLUNIT_ASSERT_NOT_LEQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(<=, !, "not less than or equal", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_NOT_GREATER(a, b) \
- LOLUNIT_ASSERT_OP(>, !, "not greater than", "", a, b)
- #define LOLUNIT_ASSERT_NOT_GREATER_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(>, !, "not greater than", LOLUNIT_MSG(m), a, b)
- #define LOLUNIT_ASSERT_NOT_GEQUAL(a, b) \
- LOLUNIT_ASSERT_OP(>=, !, "not greater than or equal", "", a, b)
- #define LOLUNIT_ASSERT_NOT_GEQUAL_MESSAGE(m, a, b) \
- LOLUNIT_ASSERT_OP(>=, !, "not greater than or equal", LOLUNIT_MSG(m), a, b)
-
- #define LOLUNIT_ASSERT_DOUBLES_EQUAL(a, b, t) \
- LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC("", a, b, t)
- #define LOLUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(msg, a, b, t) \
- LOLUNIT_ASSERT_DOUBLES_EQUAL_GENERIC(LOLUNIT_MSG(msg), a, b, t)
-
- } /* namespace lol */
-
- #endif // __LOL_UNIT_H__
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