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Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 years ago
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benchmark build: reorganise includes so that we can use precompiled headers later. 8 years ago
data test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
generated build: reorganise includes so that we can use precompiled headers later. 8 years ago
javascript test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
math build: reorganise includes so that we can use precompiled headers later. 8 years ago
physics build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sandbox build: reorganise includes so that we can use precompiled headers later. 8 years ago
Makefile.am test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
benchsuite.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
benchsuite.vcxproj build: reorganise some visual studio shit and comment some files. 8 years ago
btphystest.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
btphystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
btphystest.vcxproj build: reorganise some visual studio shit and comment some files. 8 years ago
btphystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
easymeshdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
front_camera_sprite.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
meshviewer.cpp Added ShaderBuilder 8 years ago
meshviewer.em.html test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
meshviewer.index.html test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
meshviewer.nacl.html test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
meshviewer.nacl.nmf test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
meshviewer.vcxproj build: reorganise some visual studio shit and comment some files. 8 years ago
nacl_phystest.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
nacl_phystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
nacl_phystest.vcxproj build: reorganise some visual studio shit and comment some files. 8 years ago
nacl_phystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
physicobject.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scenesetup-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
scenesetup-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scenesetup-parser.y test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
scenesetup-scanner.l test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
scenesetup.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
scenesetup.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scenesetupdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
shinyfur.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago
shinymvtexture.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 years ago