.. |
benchmark
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
data
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
generated
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
javascript
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
math
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
physics
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
sandbox
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
Makefile.am
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
benchsuite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
benchsuite.vcxproj
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build: reorganise some visual studio shit and comment some files.
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8 years ago |
btphystest.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
btphystest.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
btphystest.vcxproj
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build: reorganise some visual studio shit and comment some files.
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8 years ago |
btphystest.vcxproj.filters
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
easymeshdictionnary.js
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
front_camera_sprite.lolfx
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
meshviewer.cpp
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Added ShaderBuilder
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8 years ago |
meshviewer.em.html
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
meshviewer.index.html
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
meshviewer.nacl.html
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
meshviewer.nacl.nmf
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
meshviewer.vcxproj
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build: reorganise some visual studio shit and comment some files.
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8 years ago |
nacl_phystest.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
nacl_phystest.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
nacl_phystest.vcxproj
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build: reorganise some visual studio shit and comment some files.
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8 years ago |
nacl_phystest.vcxproj.filters
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
physicobject.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scenesetup-compiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
scenesetup-compiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scenesetup-parser.y
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
scenesetup-scanner.l
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
scenesetup.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
scenesetup.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scenesetupdictionnary.js
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
shinyfur.lolfx
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |
shinymvtexture.lolfx
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test: move the unit tests to the engine, and lolunit out of the engine.
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8 years ago |