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Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). vor 10 Jahren
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application fixed 18 files out of 4242: vor 9 Jahren
base misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
bullet build: remove dead PS3 code. vor 9 Jahren
data build: reorganise automake build system. vor 13 Jahren
debug engine: move some files around. vor 9 Jahren
easymesh math: all API functions dealing with angles now use radians. vor 9 Jahren
engine misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
gpu misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
image misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
input misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
lol math: degrees() and radians() return floating point even with integer arguments. vor 9 Jahren
lolua misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
lua Split Tileset in TextureImage -> Tileset vor 9 Jahren
math math: all API functions dealing with angles now use radians. vor 9 Jahren
mesh misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
platform misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
sys misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
t math: add unit tests to check that radians(90) == radians(90.0). vor 9 Jahren
Makefile.am engine: move some files around. vor 9 Jahren
audio.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
camera.cpp math: all API functions dealing with angles now use radians. vor 9 Jahren
camera.h engine: move some files around. vor 9 Jahren
commandstack.h base: clean up and refactor containers. vor 9 Jahren
dict.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
dict.h engine: move some files around. vor 9 Jahren
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
emitter.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
emitter.h engine: move some files around. vor 9 Jahren
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 9 Jahren
font.h engine: move some files around. vor 9 Jahren
forge.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
gradient.cpp Scene stuff is back to non-static logic with a few tricks vor 9 Jahren
gradient.h engine: move some files around. vor 9 Jahren
gradient.lolfx scene: start working on the scene class reorganisation. vor 9 Jahren
light.cpp Scene stuff is back to non-static logic with a few tricks vor 9 Jahren
light.h engine: move some files around. vor 9 Jahren
lolcore.vcxproj engine: move some files around. vor 9 Jahren
lolcore.vcxproj.filters engine: move some files around. vor 9 Jahren
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
lolgl.h build: remove dead PS3 code. vor 9 Jahren
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
messageservice.cpp base: clean up and refactor containers. vor 9 Jahren
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. vor 9 Jahren
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
platform.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
profiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
sample.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
sample.h engine: move some files around. vor 9 Jahren
sampler.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
scene.cpp math: all API functions dealing with angles now use radians. vor 9 Jahren
scene.h misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
sprite.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
sprite.h engine: move some files around. vor 9 Jahren
text.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
text.h engine: move some files around. vor 9 Jahren
textureimage-private.h Split Tileset in TextureImage -> Tileset vor 9 Jahren
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick vor 9 Jahren
textureimage.h engine: move some files around. vor 9 Jahren
tiler.cpp build: reorganise includes so that we can use precompiled headers later. vor 9 Jahren
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren
tileset.cpp tileset: rename AddTile() to define_tile(). vor 9 Jahren
tileset.h tileset: rename AddTile() to define_tile(). vor 9 Jahren
utils.h misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, vor 9 Jahren