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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
-
- #include "core.h"
-
- namespace lol
- {
-
- /*
- * Public Entity class
- */
-
- Entity::Entity() :
- m_gamenext(0),
- m_drawnext(0),
- m_ref(0),
- m_destroy(0)
- {
- #if !LOL_RELEASE
- m_tickstate = STATE_IDLE;
- #endif
- m_gamegroup = GAMEGROUP_DEFAULT;
- m_drawgroup = DRAWGROUP_DEFAULT;
- Ticker::Register(this);
- }
-
- Entity::~Entity()
- {
- #if !LOL_RELEASE
- if (!m_destroy)
- Log::Error("entity destructor called directly\n");
- #endif
- }
-
- char const *Entity::GetName()
- {
- return "<entity>";
- }
-
- void Entity::TickGame(float seconds)
- {
- (void)seconds;
- #if !LOL_RELEASE
- if (m_tickstate != STATE_PRETICK_GAME)
- Log::Error("invalid entity game tick\n");
- m_tickstate = STATE_POSTTICK_GAME;
- #endif
- }
-
- void Entity::TickDraw(float seconds)
- {
- (void)seconds;
- #if !LOL_RELEASE
- if (m_tickstate != STATE_PRETICK_DRAW)
- Log::Error("invalid entity draw tick\n");
- m_tickstate = STATE_POSTTICK_DRAW;
- #endif
- }
-
- void Entity::SetState(uint32_t state)
- {
- Ticker::SetState(this, state);
- }
-
- void Entity::SetStateWhenMatch(uint32_t state,
- Entity *other_entity, uint32_t other_state)
- {
- Ticker::SetStateWhenMatch(this, state, other_entity, other_state);
- }
-
- } /* namespace lol */
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