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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <cstring>
  14. #if defined USE_PIPI
  15. # include <pipi.h>
  16. #endif
  17. #include "core.h"
  18. #include "loldebug.h"
  19. using namespace std;
  20. namespace lol
  21. {
  22. /*
  23. * DebugRecord implementation class
  24. */
  25. class DebugRecordData
  26. {
  27. friend class DebugRecord;
  28. private:
  29. char const *path;
  30. ivec2 size;
  31. int fps;
  32. #if defined USE_PIPI
  33. pipi_sequence_t *sequence;
  34. #endif
  35. };
  36. /*
  37. * Public DebugRecord class
  38. */
  39. DebugRecord::DebugRecord(char const *path, float fps)
  40. : data(new DebugRecordData())
  41. {
  42. Ticker::StartRecording();
  43. data->path = strdup(path);
  44. data->size = ivec2(0);
  45. data->fps = (int)(fps + 0.5f);
  46. #if defined USE_PIPI
  47. data->sequence = NULL;
  48. #endif
  49. m_drawgroup = DRAWGROUP_CAPTURE;
  50. }
  51. void DebugRecord::TickGame(float seconds)
  52. {
  53. Entity::TickGame(seconds);
  54. }
  55. void DebugRecord::TickDraw(float seconds)
  56. {
  57. Entity::TickDraw(seconds);
  58. ivec2 size = Video::GetSize();
  59. if (data->size != size)
  60. {
  61. data->size = size;
  62. #if defined USE_PIPI
  63. if (data->sequence)
  64. pipi_close_sequence(data->sequence);
  65. data->sequence = pipi_open_sequence(data->path, size.x, size.y,
  66. 1 /* RGB */, data->fps,
  67. 1, 1, 60 * 1024 * 1024);
  68. #endif
  69. }
  70. #if defined USE_PIPI
  71. if (data->sequence)
  72. {
  73. uint32_t *buffer = new uint32_t[size.x * size.y];
  74. Video::Capture(buffer);
  75. pipi_feed_sequence(data->sequence, (uint8_t *)buffer, size.x, size.y);
  76. delete[] buffer;
  77. }
  78. #endif
  79. }
  80. DebugRecord::~DebugRecord()
  81. {
  82. Ticker::StopRecording();
  83. delete data;
  84. }
  85. } /* namespace lol */