..
application
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 anos atrás
base
Added some shit in controller and text
10 anos atrás
bullet
build: reorganise some visual studio shit and comment some files.
10 anos atrás
data
build: reorganise automake build system.
13 anos atrás
debug
scene: remove functions that aren’t that useful.
10 anos atrás
easymesh
Added ShaderBuilder
10 anos atrás
generated
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
gpu
Added ShaderBuilder
10 anos atrás
image
image: add the skeleton for a Movie class.
10 anos atrás
input
input: tweak warning messages.
10 anos atrás
lol
math: add vec5, vec6, etc. types up to 12 for convenience.
10 anos atrás
lua
build: reorganise some visual studio shit and comment some files.
10 anos atrás
math
math: allow to build real numbers from 64-bit integers.
10 anos atrás
mesh
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
platform
Added some shit in controller and text
10 anos atrás
sys
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
t
simplex_interpolator: bug fix on negative values.
10 anos atrás
Makefile.am
math: add a simple polynomial template class.
10 anos atrás
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
camera.cpp
Fixed some stuff and added some small tweaks
10 anos atrás
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
dict.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
font.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
gradient.lolfx
scene: start working on the scene class reorganisation.
10 anos atrás
light.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
lolcore.vcxproj
math: add a simple polynomial template class.
10 anos atrás
lolcore.vcxproj.filters
math: add a simple polynomial template class.
10 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
lolgl.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
messageservice.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
messageservice.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
sample.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
scene.cpp
build: some PS4 compilation fixes.
10 anos atrás
scene.h
scene: remove functions that aren’t that useful.
10 anos atrás
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
text.cpp
Added some shit in controller and text
10 anos atrás
text.h
Added some shit in controller and text
10 anos atrás
ticker.cpp
Fixed some stuff and added some small tweaks
10 anos atrás
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
tileset.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
tileset.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
utils.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
video.cpp
build: some PS4 compilation fixes.
10 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
world.cpp
build: reorganise includes so that we can use precompiled headers later.
10 anos atrás
world.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 anos atrás
worldentity.cpp
Fixed some stuff and added some small tweaks
10 anos atrás
worldentity.h
Fixed some stuff and added some small tweaks
10 anos atrás