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Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 lat temu
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01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
01_triangle.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 lat temu
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
02_cube.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 lat temu
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
05_easymesh.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 lat temu
08_fbo.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 lat temu
08_fbo.lolfx tutorial: start working on an FBO example. 12 lat temu
08_fbo.vcxproj tutorial: start working on an FBO example. 12 lat temu
11_fractal.cpp tutorial: use real numbers in the fractal navigation (doubles are still 12 lat temu
11_fractal.lolfx build: reorganise all the build stuff so that it lies in build/ and 12 lat temu
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 lat temu
Makefile.am tutorial: add a simple EasyMesh viewer. 12 lat temu