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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cstdio>
- #include <cstring>
-
- #if defined USE_SDL_MIXER
- # if defined HAVE_SDL_SDL_H
- # include <SDL/SDL.h>
- # else
- # include <SDL.h>
- # endif
- # if defined HAVE_SDL_SDL_MIXER_H
- # include <SDL/SDL_mixer.h>
- # else
- # include <SDL_mixer.h>
- # endif
- #endif
-
- #include "core.h"
-
- using namespace std;
-
- namespace lol
- {
-
- /*
- * Sample implementation class
- */
-
- class SampleData
- {
- friend class Sample;
-
- private:
- char *name, *path;
- #if defined USE_SDL_MIXER
- Mix_Chunk *chunk;
- #endif
- };
-
- /*
- * Public Sample class
- */
-
- Sample::Sample(char const *path)
- : data(new SampleData())
- {
- data->name = (char *)malloc(9 + strlen(path) + 1);
- data->path = data->name + 9;
- sprintf(data->name, "<sample> %s", path);
-
- #if defined USE_SDL_MIXER
- Array<String> pathlist = System::GetPathList(path);
- for (int i = 0; i < pathlist.Count(); ++i)
- {
- data->chunk = Mix_LoadWAV(pathlist[0].C());
- if (data->chunk)
- break;
- }
- if (!data->chunk)
- {
- #if !LOL_RELEASE
- Log::Error("could not load sample %s\n", path);
- #endif
- SDL_Quit();
- exit(1);
- }
- #endif
- }
-
- Sample::~Sample()
- {
- #if defined USE_SDL_MIXER
- Mix_FreeChunk(data->chunk);
- #endif
- free(data->name);
- delete data;
- }
-
- void Sample::TickGame(float seconds)
- {
- Entity::TickGame(seconds);
- }
-
- char const *Sample::GetName()
- {
- return data->name;
- }
-
- void Sample::Play()
- {
- #if defined USE_SDL_MIXER
- Mix_PlayChannel(-1, data->chunk, 0);
- #endif
- }
-
- } /* namespace lol */
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