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1.7 KiB

  1. include $(top_srcdir)/build/autotools/common.am
  2. SUBDIRS = math sandbox xolotl
  3. bench: benchsuite$(EXEEXT)
  4. ./benchsuite$(EXEEXT)
  5. EXTRA_DIST = data/gradient.png
  6. noinst_PROGRAMS = benchsuite $(testsuite) btphystest meshviewer
  7. TESTS = $(testsuite)
  8. # Conditionally built for now because of STLport issues
  9. if !USE_ANDROID
  10. testsuite = testsuite
  11. endif
  12. testsuite_SOURCES = testsuite.cpp \
  13. unit/vector.cpp unit/matrix.cpp unit/half.cpp unit/trig.cpp \
  14. unit/build.cpp unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp \
  15. unit/array.cpp unit/rotation.cpp unit/string.cpp unit/map.cpp \
  16. unit/color.cpp unit/atomic.cpp
  17. testsuite_CPPFLAGS = $(AM_CPPFLAGS)
  18. testsuite_DEPENDENCIES = @LOL_DEPENDENCIES@
  19. benchsuite_SOURCES = benchsuite.cpp \
  20. benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \
  21. benchmark/real.cpp
  22. benchsuite_CPPFLAGS = $(AM_CPPFLAGS)
  23. benchsuite_DEPENDENCIES = @LOL_DEPENDENCIES@
  24. btphystest_SOURCES = BtPhysTest.cpp BtPhysTest.h PhysicObject.h \
  25. Physics/Src/EasyPhysics.cpp Physics/Include/EasyPhysics.h \
  26. Physics/Include/LolBtPhysicsIntegration.h Physics/Include/LolPhysics.h \
  27. Physics/Src/EasyCharacterController.cpp \
  28. Physics/Include/EasyCharacterController.h \
  29. Physics/Src/EasyConstraint.cpp \
  30. Physics/Include/EasyConstraint.h \
  31. Physics/Src/BulletCharacterController.cpp \
  32. Physics/Include/BulletCharacterController.h
  33. btphystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \
  34. -DHAVE_PHYS_USE_BULLET
  35. btphystest_DEPENDENCIES = @LOL_DEPENDENCIES@
  36. meshviewer_SOURCES = MeshViewer.cpp \
  37. shinyMVTexture.lolfx shinyfur.lolfx
  38. meshviewer_CPPFLAGS = $(AM_CPPFLAGS)
  39. meshviewer_DEPENDENCIES = @LOL_DEPENDENCIES@