..
benchmark
misc: fix some coding errors found by Coverity.
vor 8 Jahren
data
shiny*.lolfx : light reflect FIX
vor 8 Jahren
generated
Light : Added Type SfEnum.
vor 8 Jahren
javascript
tweak
vor 8 Jahren
math
lolremez: move LolRemez out of the engine, it's really too specific.
vor 8 Jahren
physics
assert on non-handled raycast.
vor 8 Jahren
sandbox
build: reorganise automake build system.
vor 11 Jahren
unit
test: remove isnan() unit tests because we can't rely on that function.
vor 8 Jahren
xolotl
gpu: move more platform-specific code from Video to Render.
vor 11 Jahren
Makefile.am
mishap in MeshViewer makefile
vor 8 Jahren
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
vor 8 Jahren
btphystest.cpp
scene: fix light object usage in various demos and example programs.
vor 8 Jahren
btphystest.h
btphystest : InitApp delay
vor 8 Jahren
btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
vor 8 Jahren
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
vor 8 Jahren
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
vor 8 Jahren
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
vor 8 Jahren
meshviewer.cpp
shiny*.lolfx : light reflect FIX
vor 8 Jahren
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
vor 8 Jahren
meshviewer.index.html
MVWeb tweak
vor 8 Jahren
meshviewer.nacl.html
MVWeb tweak
vor 8 Jahren
meshviewer.nacl.nmf
meshviewer files name straightening
vor 8 Jahren
meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
vor 8 Jahren
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
vor 8 Jahren
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
physicobject.h
btPhystest fixup
vor 8 Jahren
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
vor 8 Jahren
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
vor 8 Jahren
scenesetup-parser.y
Light : Added Type SfEnum.
vor 8 Jahren
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetup.cpp
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetup.h
MViewer : Added Light & axis gizmo
vor 8 Jahren
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
vor 8 Jahren
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
testsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
vor 8 Jahren