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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/main.h>
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(MatrixTest)
- {
- void SetUp()
- {
- id2 = mat2(1.0f);
- tri2 = mat2(vec2(1.0f, 0.0f),
- vec2(7.0f, 2.0f));
- inv2 = mat2(vec2(4.0f, 3.0f),
- vec2(3.0f, 2.0f));
-
- id3 = mat3(1.0f);
- tri3 = mat3(vec3(1.0f, 0.0f, 0.0f),
- vec3(7.0f, 2.0f, 0.0f),
- vec3(1.0f, 5.0f, 3.0f));
- inv3 = mat3(vec3(2.0f, 3.0f, 5.0f),
- vec3(3.0f, 2.0f, 3.0f),
- vec3(9.0f, 5.0f, 7.0f));
-
- id4 = mat4(1.0f);
- tri4 = mat4(vec4(1.0f, 0.0f, 0.0f, 0.0f),
- vec4(7.0f, 2.0f, 0.0f, 0.0f),
- vec4(1.0f, 5.0f, 3.0f, 0.0f),
- vec4(8.0f, 9.0f, 2.0f, 4.0f));
- inv4 = mat4(vec4( 1.0f, 1.0f, 2.0f, -1.0f),
- vec4(-2.0f, -1.0f, -2.0f, 2.0f),
- vec4( 4.0f, 2.0f, 5.0f, -4.0f),
- vec4( 5.0f, -3.0f, -7.0f, -6.0f));
- }
-
- void TearDown() {}
-
- LOLUNIT_TEST(Determinant)
- {
- float d1, d2;
-
- d1 = determinant(tri2);
- LOLUNIT_ASSERT_EQUAL(d1, 2.0f);
- d2 = determinant(inv2);
- LOLUNIT_ASSERT_EQUAL(d2, -1.0f);
-
- d1 = determinant(tri3);
- LOLUNIT_ASSERT_EQUAL(d1, 6.0f);
- d2 = determinant(inv3);
- LOLUNIT_ASSERT_EQUAL(d2, 1.0f);
-
- d1 = determinant(tri4);
- LOLUNIT_ASSERT_EQUAL(d1, 24.0f);
- d2 = determinant(inv4);
- LOLUNIT_ASSERT_EQUAL(d2, -1.0f);
- }
-
- LOLUNIT_TEST(Multiplication)
- {
- mat4 m0 = id4;
- mat4 m1 = id4;
- mat4 m2 = m0 * m1;
-
- LOLUNIT_ASSERT_EQUAL(m2[0][0], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][0], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][0], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][0], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][1], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][1], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][2], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][2], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][3], 1.0f);
- }
-
- LOLUNIT_TEST(Inverse2x2)
- {
- mat2 m0 = inv2;
- mat2 m1 = inverse(m0);
-
- mat2 m2 = m0 * m1;
-
- LOLUNIT_ASSERT_EQUAL(m2[0][0], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][0], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][1], 1.0f);
- }
-
- LOLUNIT_TEST(Inverse3x3)
- {
- mat3 m0 = inv3;
- mat3 m1 = inverse(m0);
-
- mat3 m2 = m0 * m1;
-
- LOLUNIT_ASSERT_EQUAL(m2[0][0], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][0], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][0], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][1], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][1], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][2], 1.0f);
- }
-
- LOLUNIT_TEST(Inverse4x4)
- {
- mat4 m0 = inv4;
- mat4 m1 = inverse(m0);
-
- mat4 m2 = m0 * m1;
-
- LOLUNIT_ASSERT_EQUAL(m2[0][0], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][0], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][0], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][0], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][1], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][1], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][1], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][2], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][2], 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][2], 0.0f);
-
- LOLUNIT_ASSERT_EQUAL(m2[0][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[1][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[2][3], 0.0f);
- LOLUNIT_ASSERT_EQUAL(m2[3][3], 1.0f);
- }
-
- mat2 tri2, id2, inv2;
- mat3 tri3, id3, inv3;
- mat4 tri4, id4, inv4;
- };
-
- } /* namespace lol */
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