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Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. il y a 12 ans
build win32: no longer ship GDI+ because MinGW ships a working version, including il y a 12 ans
gfx build: disable excessive image cleanup rules. il y a 12 ans
src gpu: first shot at a Shader::SetTexture() function. il y a 12 ans
test test: a better GLSL parser in the LolFx test parser. il y a 12 ans
tools Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 14 ans
win32 build: move major .vcxproj files to their respective project directories. il y a 12 ans
.gitignore build: move major .vcxproj files to their respective project directories. il y a 12 ans
Makefile.am neercs: create a skeleton for neercs. il y a 12 ans
TODO Update todo list. il y a 14 ans
bootstrap build: allow to build without the PS3-specific files. il y a 13 ans
build-linux build: add -j6 to our build scripts' "make" invocations. il y a 13 ans
build-mingw build: fix a typo in the mingw configuration sequence in lol-build and il y a 13 ans
build-mingw64 build: fix a typo in the mingw configuration sequence in lol-build and il y a 13 ans
build-nacl32 nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
build-nacl64 nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
build-ps3 build: move SDL_image and SDL_mixer binaries to an i686-only directory. il y a 13 ans
configure.ac build: fix a few build issues (missing -lxinput, missing d3d9 source files). il y a 12 ans