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Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 13 år sedan
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Physics So Character Controller works with a lazy camera logic. 13 år sedan
benchmark core: make timers second-based rather than millisecond-based. 13 år sedan
data test: add simple unit tests for image loading. 14 år sedan
debug build: hide the SDL_main.h inclusion in core.h, and only activate it 13 år sedan
math test: damn, re-add an include I mistakenly removed. 13 år sedan
sandbox build: hide the SDL_main.h inclusion in core.h, and only activate it 13 år sedan
unit test: add a unit test to ensure default constructed reals are initialised 13 år sedan
xolotl build: hide the SDL_main.h inclusion in core.h, and only activate it 13 år sedan
BtPhysTest.cpp So Character Controller works with a lazy camera logic. 13 år sedan
BtPhysTest.h LocalInertia error FIX. 13 år sedan
BtPhysTest.vcxproj build: add skeleton for JNat's demo. 13 år sedan
BtPhysTest.vcxproj.filters Behold the power of LolPhysics ! 13 år sedan
Makefile.am build: switch the Android native build rules to autoconf; still a bit rough 13 år sedan
PhysicObject.h So Character Controller works with a lazy camera logic. 13 år sedan
benchsuite.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 13 år sedan
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 13 år sedan
testsuite.cpp test: use SDLmain for the testsuite, too. 13 år sedan
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 13 år sedan