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Benjamin ‘Touky’ Huet 4cd864545c assert on non-handled raycast. пре 12 година
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bulletcharactercontroller.cpp physics: always activate Bullet and remove dead code. пре 9 година
bulletcharactercontroller.h physics: always activate Bullet and remove dead code. пре 9 година
easycharactercontroller.cpp physics: always activate Bullet and remove dead code. пре 9 година
easycharactercontroller.h physics: always activate Bullet and remove dead code. пре 9 година
easyconstraint.cpp physics: always activate Bullet and remove dead code. пре 9 година
easyconstraint.h physics: always activate Bullet and remove dead code. пре 9 година
easyphysics.cpp physics: always activate Bullet and remove dead code. пре 9 година
easyphysics.h physics: always activate Bullet and remove dead code. пре 9 година
lolbtphysicsintegration.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. пре 9 година
lolphysics.h assert on non-handled raycast. пре 9 година