..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
11 anni fa
data
MessageService : Safe Enum added to ensure good usage.
8 anni fa
generated
Added SceneSetup and its Parser/Compiler
8 anni fa
math
build: manually add lollua.vcxproj as a reference in all projects.
11 anni fa
physics
assert on non-handled raycast.
8 anni fa
sandbox
build: reorganise automake build system.
12 anni fa
unit
test: remove isnan() unit tests because we can't rely on that function.
8 anni fa
xolotl
gpu: move more platform-specific code from Video to Render.
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Makefile.am
BUILD FIX
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benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
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benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
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btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
btphystest.h
btphystest : InitApp delay
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btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anni fa
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
8 anni fa
easy_mesh_dictionnary.js
Small js tweaks.
8 anni fa
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
8 anni fa
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
8 anni fa
meshviewer.cpp
BUILD FIX
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meshviewer.vcxproj
Added SceneSetup and its Parser/Compiler
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meshviewer_em.html
Added emscripten html
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meshviewer_index.html
Added SceneSetup and its Parser/Compiler
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meshviewer_nacl.html
Fixed MViewer emscripten version and also simplified some interaction stuff.
8 anni fa
meshviewer_nacl.nmf
Added meshviewer .hmtl & .nmf
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nacl_loading.js
MessageService : Safe Enum added to ensure good usage.
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nacl_phystest.cpp
nacl: compilation fix.
8 anni fa
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
8 anni fa
physicobject.h
btphystest : cat movement update
8 anni fa
progress_status.js
Transfered progress bar logic in progress_status.js.
8 anni fa
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup-parser.y
Added SceneSetup and its Parser/Compiler
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scenesetup-scanner.l
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup.cpp
Added SceneSetup and its Parser/Compiler
8 anni fa
scenesetup.h
Added SceneSetup and its Parser/Compiler
8 anni fa
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
12 anni fa
testsuite.vcxproj
added camera unit test.
8 anni fa
type_dictionnary.js
Small js tweaks.
8 anni fa
utils.js
Added utils.js : contains two Dynamic js loading func for NaCl/em version
8 anni fa