You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

187 line
8.6 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|Xbox 360">
  13. <Configuration>Debug</Configuration>
  14. <Platform>Xbox 360</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Win32">
  17. <Configuration>Release</Configuration>
  18. <Platform>Win32</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release|x64">
  21. <Configuration>Release</Configuration>
  22. <Platform>x64</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|Xbox 360">
  25. <Configuration>Release</Configuration>
  26. <Platform>Xbox 360</Platform>
  27. </ProjectConfiguration>
  28. </ItemGroup>
  29. <PropertyGroup Label="Globals">
  30. <ProjectGuid>{9E62F2FE-3408-4EAE-8238-FD84238CEEDA}</ProjectGuid>
  31. <ConfigurationType>StaticLibrary</ConfigurationType>
  32. <Keyword>Win32Proj</Keyword>
  33. </PropertyGroup>
  34. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  36. <UseDebugLibraries>true</UseDebugLibraries>
  37. <CharacterSet>MultiByte</CharacterSet>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  40. <UseDebugLibraries>true</UseDebugLibraries>
  41. <CharacterSet>MultiByte</CharacterSet>
  42. </PropertyGroup>
  43. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  44. <CharacterSet>MultiByte</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  47. <UseDebugLibraries>false</UseDebugLibraries>
  48. <WholeProgramOptimization>true</WholeProgramOptimization>
  49. <CharacterSet>MultiByte</CharacterSet>
  50. </PropertyGroup>
  51. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  52. <UseDebugLibraries>false</UseDebugLibraries>
  53. <WholeProgramOptimization>true</WholeProgramOptimization>
  54. <CharacterSet>MultiByte</CharacterSet>
  55. </PropertyGroup>
  56. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  57. <WholeProgramOptimization>true</WholeProgramOptimization>
  58. <CharacterSet>MultiByte</CharacterSet>
  59. </PropertyGroup>
  60. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  61. <ImportGroup Label="ExtensionSettings">
  62. </ImportGroup>
  63. <ImportGroup Label="PropertySheets">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. <Import Project="Lol.Vars.props" />
  66. </ImportGroup>
  67. <PropertyGroup Label="UserMacros" />
  68. <Import Project="Lol.Rules.props" />
  69. <ItemDefinitionGroup>
  70. <ClCompile>
  71. <PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  72. </ClCompile>
  73. </ItemDefinitionGroup>
  74. <ItemGroup>
  75. <ClCompile Include="..\src\application\application.cpp" />
  76. <ClCompile Include="..\src\audio.cpp" />
  77. <ClCompile Include="..\src\debug\fps.cpp" />
  78. <ClCompile Include="..\src\debug\quad.cpp" />
  79. <ClCompile Include="..\src\debug\record.cpp" />
  80. <ClCompile Include="..\src\debug\sphere.cpp" />
  81. <ClCompile Include="..\src\debug\stats.cpp" />
  82. <ClCompile Include="..\src\dict.cpp" />
  83. <ClCompile Include="..\src\eglapp.cpp" />
  84. <ClCompile Include="..\src\emitter.cpp" />
  85. <ClCompile Include="..\src\entity.cpp" />
  86. <ClCompile Include="..\src\font.cpp" />
  87. <ClCompile Include="..\src\forge.cpp" />
  88. <ClCompile Include="..\src\gpu\indexbuffer.cpp" />
  89. <ClCompile Include="..\src\gpu\shader.cpp" />
  90. <ClCompile Include="..\src\gpu\vertexbuffer.cpp" />
  91. <ClCompile Include="..\src\gradient.cpp" />
  92. <ClCompile Include="..\src\hash.cpp" />
  93. <ClCompile Include="..\src\image\codec\android-image.cpp" />
  94. <ClCompile Include="..\src\image\codec\dummy-image.cpp" />
  95. <ClCompile Include="..\src\image\codec\gdiplus-image.cpp" />
  96. <ClCompile Include="..\src\image\codec\ios-image.cpp" />
  97. <ClCompile Include="..\src\image\codec\ps3-image.cpp" />
  98. <ClCompile Include="..\src\image\codec\sdl-image.cpp" />
  99. <ClCompile Include="..\src\image\image.cpp" />
  100. <ClCompile Include="..\src\input.cpp" />
  101. <ClCompile Include="..\src\layer.cpp" />
  102. <ClCompile Include="..\src\log.cpp" />
  103. <ClCompile Include="..\src\map.cpp" />
  104. <ClCompile Include="..\src\math\half.cpp" />
  105. <ClCompile Include="..\src\math\real.cpp" />
  106. <ClCompile Include="..\src\math\trig.cpp" />
  107. <ClCompile Include="..\src\math\vector.cpp" />
  108. <ClCompile Include="..\src\platform.cpp" />
  109. <ClCompile Include="..\src\platform\sdl\sdlapp.cpp" />
  110. <ClCompile Include="..\src\platform\sdl\sdlinput.cpp" />
  111. <ClCompile Include="..\src\platform\xbox\xboxapp.cpp" />
  112. <ClCompile Include="..\src\profiler.cpp" />
  113. <ClCompile Include="..\src\sample.cpp" />
  114. <ClCompile Include="..\src\sampler.cpp" />
  115. <ClCompile Include="..\src\scene.cpp" />
  116. <ClCompile Include="..\src\sprite.cpp" />
  117. <ClCompile Include="..\src\text.cpp" />
  118. <ClCompile Include="..\src\ticker.cpp" />
  119. <ClCompile Include="..\src\tiler.cpp" />
  120. <ClCompile Include="..\src\tileset.cpp" />
  121. <ClCompile Include="..\src\timer.cpp" />
  122. <ClCompile Include="..\src\video.cpp" />
  123. <ClCompile Include="..\src\world.cpp" />
  124. <ClCompile Include="..\src\worldentity.cpp" />
  125. </ItemGroup>
  126. <ItemGroup>
  127. <ClInclude Include="..\src\application\application.h" />
  128. <ClInclude Include="..\src\audio.h" />
  129. <ClInclude Include="..\src\bitfield.h" />
  130. <ClInclude Include="..\src\core.h" />
  131. <ClInclude Include="..\src\debug\fps.h" />
  132. <ClInclude Include="..\src\debug\quad.h" />
  133. <ClInclude Include="..\src\debug\record.h" />
  134. <ClInclude Include="..\src\debug\sphere.h" />
  135. <ClInclude Include="..\src\debug\stats.h" />
  136. <ClInclude Include="..\src\dict.h" />
  137. <ClInclude Include="..\src\eglapp.h" />
  138. <ClInclude Include="..\src\emitter.h" />
  139. <ClInclude Include="..\src\entity.h" />
  140. <ClInclude Include="..\src\font.h" />
  141. <ClInclude Include="..\src\forge.h" />
  142. <ClInclude Include="..\src\gpu\indexbuffer.h" />
  143. <ClInclude Include="..\src\gpu\shader.h" />
  144. <ClInclude Include="..\src\gpu\vertexbuffer.h" />
  145. <ClInclude Include="..\src\gradient.h" />
  146. <ClInclude Include="..\src\hash.h" />
  147. <ClInclude Include="..\src\image\image-private.h" />
  148. <ClInclude Include="..\src\image\image.h" />
  149. <ClInclude Include="..\src\input.h" />
  150. <ClInclude Include="..\src\layer.h" />
  151. <ClInclude Include="..\src\log.h" />
  152. <ClInclude Include="..\src\loldebug.h" />
  153. <ClInclude Include="..\src\lolgl.h" />
  154. <ClInclude Include="..\src\lol\debug.h" />
  155. <ClInclude Include="..\src\lol\math\half.h" />
  156. <ClInclude Include="..\src\lol\math\real.h" />
  157. <ClInclude Include="..\src\lol\math\remez.h" />
  158. <ClInclude Include="..\src\lol\math\vector.h" />
  159. <ClInclude Include="..\src\lol\unit.h" />
  160. <ClInclude Include="..\src\map.h" />
  161. <ClInclude Include="..\src\math\trig.h" />
  162. <ClInclude Include="..\src\numeric.h" />
  163. <ClInclude Include="..\src\platform.h" />
  164. <ClInclude Include="..\src\platform\sdl\sdlapp.h" />
  165. <ClInclude Include="..\src\platform\sdl\sdlinput.h" />
  166. <ClInclude Include="..\src\platform\xbox\xboxapp.h" />
  167. <ClInclude Include="..\src\profiler.h" />
  168. <ClInclude Include="..\src\sample.h" />
  169. <ClInclude Include="..\src\sampler.h" />
  170. <ClInclude Include="..\src\scene.h" />
  171. <ClInclude Include="..\src\simd.h" />
  172. <ClInclude Include="..\src\sprite.h" />
  173. <ClInclude Include="..\src\text.h" />
  174. <ClInclude Include="..\src\thread\thread.h" />
  175. <ClInclude Include="..\src\thread\threadbase.h" />
  176. <ClInclude Include="..\src\ticker.h" />
  177. <ClInclude Include="..\src\tiler.h" />
  178. <ClInclude Include="..\src\tileset.h" />
  179. <ClInclude Include="..\src\timer.h" />
  180. <ClInclude Include="..\src\video.h" />
  181. <ClInclude Include="..\src\world.h" />
  182. <ClInclude Include="..\src\worldentity.h" />
  183. </ItemGroup>
  184. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  185. <ImportGroup Label="ExtensionTargets">
  186. </ImportGroup>
  187. </Project>