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Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 anni fa
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base core: added StartsWith and EndsWith function for strings, and a sign function for numeric types 9 anni fa
debug math: move rand() to its own header, ensure it only returns 13 anni fa
gpu gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 anni fa
image image: try to reuse existing images when loading them, and don't unload 13 anni fa
math core: added StartsWith and EndsWith function for strings, and a sign function for numeric types 9 anni fa
sys small tweak on file object. 9 anni fa
unit.h build: fix the WTFPL site URL in all code comments. 13 anni fa