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- //
- // Lol Engine
- //
- // Copyright © 2004—2017 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- /*
- * Image resizing functions
- */
-
- namespace lol
- {
-
- static image ResizeBicubic(image &src, ivec2 size);
- static image ResizeBresenham(image &src, ivec2 size);
-
- image image::Resize(ivec2 size, ResampleAlgorithm algorithm)
- {
- switch (algorithm)
- {
- case ResampleAlgorithm::Bicubic:
- return ResizeBicubic(*this, size);
- case ResampleAlgorithm::Bresenham:
- default:
- return ResizeBresenham(*this, size);
- }
- }
-
- static image ResizeBicubic(image &src, ivec2 size)
- {
- image dst(size);
- ivec2 const oldsize = src.size();
-
- vec4 const *srcp = src.lock<PixelFormat::RGBA_F32>();
- vec4 *dstp = dst.lock<PixelFormat::RGBA_F32>();
-
- float scalex = size.x > 1 ? (oldsize.x - 1.f) / (size.x - 1) : 1.f;
- float scaley = size.y > 1 ? (oldsize.y - 1.f) / (size.y - 1) : 1.f;
-
- for (int y = 0; y < size.y; ++y)
- {
- float yfloat = scaley * y;
- int yint = (int)yfloat;
- float y1 = yfloat - yint;
-
- vec4 const *p0 = srcp + oldsize.x * lol::min(lol::max(0, yint - 1), oldsize.y - 1);
- vec4 const *p1 = srcp + oldsize.x * lol::min(lol::max(0, yint ), oldsize.y - 1);
- vec4 const *p2 = srcp + oldsize.x * lol::min(lol::max(0, yint + 1), oldsize.y - 1);
- vec4 const *p3 = srcp + oldsize.x * lol::min(lol::max(0, yint + 2), oldsize.y - 1);
-
- for (int x = 0; x < size.x; ++x)
- {
- float xfloat = scalex * x;
- int xint = (int)xfloat;
- float x1 = xfloat - xint;
-
- int const i0 = lol::min(lol::max(0, xint - 1), oldsize.x - 1);
- int const i1 = lol::min(lol::max(0, xint ), oldsize.x - 1);
- int const i2 = lol::min(lol::max(0, xint + 1), oldsize.x - 1);
- int const i3 = lol::min(lol::max(0, xint + 2), oldsize.x - 1);
-
- vec4 a00 = p1[i1];
- vec4 a01 = .5f * (p2[i1] - p0[i1]);
- vec4 a02 = p0[i1] - 2.5f * p1[i1]
- + 2.f * p2[i1] - .5f * p3[i1];
- vec4 a03 = .5f * (p3[i1] - p0[i1]) + 1.5f * (p1[i1] - p2[i1]);
-
- vec4 a10 = .5f * (p1[i2] - p1[i0]);
- vec4 a11 = .25f * (p0[i0] - p2[i0] - p0[i2] + p2[i2]);
- vec4 a12 = .5f * (p0[i2] - p0[i0]) + 1.25f * (p1[i0] - p1[i2])
- + .25f * (p3[i0] - p3[i2]) + p2[i2] - p2[i0];
- vec4 a13 = .25f * (p0[i0] - p3[i0] - p0[i2] + p3[i2])
- + .75f * (p2[i0] - p1[i0] + p1[i2] - p2[i2]);
-
- vec4 a20 = p1[i0] - 2.5f * p1[i1]
- + 2.f * p1[i2] - .5f * p1[i3];
- vec4 a21 = .5f * (p2[i0] - p0[i0]) + 1.25f * (p0[i1] - p2[i1])
- + .25f * (p0[i3] - p2[i3]) - p0[i2] + p2[i2];
- vec4 a22 = p0[i0] - p3[i2] - 2.5f * (p1[i0] + p0[i1])
- + 2.f * (p2[i0] + p0[i2]) - .5f * (p3[i0] + p0[i3])
- + 6.25f * p1[i1] - 5.f * (p2[i1] + p1[i2])
- + 1.25f * (p3[i1] + p1[i3])
- + 4.f * p2[i2] - p2[i3] + .25f * p3[i3];
- vec4 a23 = 1.5f * (p1[i0] - p2[i0]) + .5f * (p3[i0] - p0[i0])
- + 1.25f * (p0[i1] - p3[i1])
- + 3.75f * (p2[i1] - p1[i1]) + p3[i2] - p0[i2]
- + 3.f * (p1[i2] - p2[i2]) + .25f * (p0[i3] - p3[i3])
- + .75f * (p2[i3] - p1[i3]);
-
- vec4 a30 = .5f * (p1[i3] - p1[i0]) + 1.5f * (p1[i1] - p1[i2]);
- vec4 a31 = .25f * (p0[i0] - p2[i0]) + .25f * (p2[i3] - p0[i3])
- + .75f * (p2[i1] - p0[i1] + p0[i2] - p2[i2]);
- vec4 a32 = -.5f * p0[i0] + 1.25f * p1[i0] - p2[i0]
- + .25f * p3[i0] + 1.5f * p0[i1] - 3.75f * p1[i1]
- + 3.f * p2[i1] - .75f * p3[i1] - 1.5f * p0[i2]
- + 3.75f * p1[i2] - 3.f * p2[i2] + .75f * p3[i2]
- + .5f * p0[i3] - 1.25f * p1[i3] + p2[i3]
- - .25f * p3[i3];
- vec4 a33 = .25f * p0[i0] - .75f * p1[i0] + .75f * p2[i0]
- - .25f * p3[i0] - .75f * p0[i1] + 2.25f * p1[i1]
- - 2.25f * p2[i1] + .75f * p3[i1] + .75f * p0[i2]
- - 2.25f * p1[i2] + 2.25f * p2[i2] - .75f * p3[i2]
- - .25f * p0[i3] + .75f * p1[i3] - .75f * p2[i3]
- + .25f * p3[i3];
-
- float y2 = y1 * y1; float y3 = y2 * y1;
- float x2 = x1 * x1; float x3 = x2 * x1;
-
- vec4 p = a00 + a01 * y1 + a02 * y2 + a03 * y3
- + a10 * x1 + a11 * x1 * y1 + a12 * x1 * y2 + a13 * x1 * y3
- + a20 * x2 + a21 * x2 * y1 + a22 * x2 * y2 + a23 * x2 * y3
- + a30 * x3 + a31 * x3 * y1 + a32 * x3 * y2 + a33 * x3 * y3;
-
- dstp[y * size.x + x] = lol::clamp(p, 0.f, 1.f);
- }
- }
-
- dst.unlock(dstp);
- src.unlock(srcp);
-
- return dst;
- }
-
- /* This is Bresenham resizing. I “rediscovered” it independently but
- * it was actually first described in 1995 by Tim Kientzle in “Scaling
- * Bitmaps with Bresenham”. */
-
- /* FIXME: the algorithm does not handle alpha components properly. Resulting
- * alpha should be the mean alpha value of the neightbouring pixels, but
- * the colour components should be weighted with the alpha value. */
- static image ResizeBresenham(image &src, ivec2 size)
- {
- image dst(size);
- ivec2 const oldsize = src.size();
- float const invswsh = 1.0f / (oldsize.x * oldsize.y);
-
- vec4 const *srcp = src.lock<PixelFormat::RGBA_F32>();
- vec4 *dstp = dst.lock<PixelFormat::RGBA_F32>();
-
- array<vec4> aline, line;
- aline.resize(size.x);
- line.resize(size.x);
- memset(line.data(), 0, line.bytes());
-
- int remy = 0;
-
- for (int y = 0, y0 = 0; y < size.y; y++)
- {
- memset(aline.data(), 0, aline.bytes());
-
- for (int toty = 0; toty < oldsize.y; )
- {
- if (remy == 0)
- {
- vec4 color(0.f);
- int remx = 0;
-
- for (int x = 0, x0 = 0; x < size.x; x++)
- {
- vec4 acolor(0.f);
-
- for (int totx = 0; totx < oldsize.x; )
- {
- if (remx == 0)
- {
- color = srcp[y0 * oldsize.x + x0];
- x0++;
- remx = size.x;
- }
-
- int nx = lol::min(remx, oldsize.x - totx);
- acolor += (float)nx * color;
- totx += nx;
- remx -= nx;
- }
-
- line[x] = acolor;
- }
-
- y0++;
- remy = size.y;
- }
-
- int ny = lol::min(remy, oldsize.y - toty);
- for (int x = 0; x < size.x; x++)
- aline[x] += (float)ny * line[x];
- toty += ny;
- remy -= ny;
- }
-
- for (int x = 0; x < size.x; x++)
- dstp[y * size.x + x] = aline[x] * invswsh;
- }
-
- dst.unlock(dstp);
- src.unlock(srcp);
-
- return dst;
- }
-
- } /* namespace lol */
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