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- //
- // Lol Engine
- //
- // Copyright © 2010—2020 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The Random number generators
- // ————————————————————————————
- //
-
- #include <lol/base/features.h>
-
- #include <cassert>
- #include <cstdlib>
- #include <stdint.h>
-
- namespace lol
- {
-
- /* Random number generators */
- template<typename T> lol_attr_nodiscard static inline T rand();
- template<typename T> lol_attr_nodiscard static inline T rand(T a);
- template<typename T> lol_attr_nodiscard static inline T rand(T a, T b);
-
- /* One-value random number generators */
- template<typename T> lol_attr_nodiscard static inline T rand(T a)
- {
- return a ? rand<T>() % a : T(0);
- }
-
- #if 0
- template<> lol_attr_nodiscard inline half rand<half>(half a)
- {
- float f = (float)std::rand() / (float)RAND_MAX;
- return (half)(a * f);
- }
- #endif
-
- template<> lol_attr_nodiscard inline float rand<float>(float a)
- {
- auto f = (float)std::rand() / (float)RAND_MAX;
- return a * f;
- }
-
- template<> lol_attr_nodiscard inline double rand<double>(double a)
- {
- auto f = (double)std::rand() / (double)RAND_MAX;
- return a * f;
- }
-
- template<> lol_attr_nodiscard inline long double rand<long double>(long double a)
- {
- auto f = (long double)std::rand() / (long double)RAND_MAX;
- return a * f;
- }
-
- /* Two-value random number generator -- no need for specialisation */
- template<typename T> lol_attr_nodiscard static inline T rand(T a, T b)
- {
- return a + rand<T>(b - a);
- }
-
- /* Default random number generator */
- template<typename T> lol_attr_nodiscard static inline T rand()
- {
- switch (sizeof(T))
- {
- case 1:
- return static_cast<T>(std::rand() & 0x7f);
- case 2:
- {
- uint16_t ret = std::rand();
- if (RAND_MAX < 0x7fff)
- ret = (ret << 7) ^ std::rand();
- return static_cast<T>(ret & 0x7fffu);
- }
- case 4:
- {
- uint32_t ret = std::rand();
- if (RAND_MAX >= 0xffff)
- ret = (ret << 16) ^ std::rand();
- else
- {
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- }
- return static_cast<T>(ret & 0x7fffffffu);
- }
- case 8:
- {
- uint64_t ret = std::rand();
- if (RAND_MAX >= 0xffff)
- {
- ret = (ret << 16) ^ std::rand();
- ret = (ret << 16) ^ std::rand();
- ret = (ret << 16) ^ std::rand();
- }
- else
- {
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- ret = (ret << 8) ^ std::rand();
- }
- return static_cast<T>(ret & (~(uint64_t)0 >> 1));
- }
- default:
- assert(false);
- return 0;
- }
- }
-
- #if 0
- template<> lol_attr_nodiscard inline half rand<half>() { return rand<half>(1.f); }
- #endif
- template<> lol_attr_nodiscard inline float rand<float>() { return rand<float>(1.f); }
- template<> lol_attr_nodiscard inline double rand<double>() { return rand<double>(1.0); }
- template<> lol_attr_nodiscard inline long double rand<long double>() { return rand<long double>(1.0); }
-
- } /* namespace lol */
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