No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
 
 
 

178 líneas
8.8 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\monsterz\board.h" />
  15. <ClInclude Include="..\monsterz\interface.h" />
  16. <ClInclude Include="..\monsterz\mash.h" />
  17. <ClInclude Include="..\monsterz\monsterz.h" />
  18. <ClInclude Include="..\monsterz\piece.h" />
  19. <ClInclude Include="..\monsterz\thumbs.h" />
  20. <ClInclude Include="..\monsterz\title.h" />
  21. <ClInclude Include="..\src\audio.h" />
  22. <ClInclude Include="..\src\bitfield.h" />
  23. <ClInclude Include="..\src\core.h" />
  24. <ClInclude Include="..\src\debugfps.h" />
  25. <ClInclude Include="..\src\debugrecord.h" />
  26. <ClInclude Include="..\src\debugsphere.h" />
  27. <ClInclude Include="..\src\debugstats.h" />
  28. <ClInclude Include="..\src\dict.h" />
  29. <ClInclude Include="..\src\emitter.h" />
  30. <ClInclude Include="..\src\entity.h" />
  31. <ClInclude Include="..\src\font.h" />
  32. <ClInclude Include="..\src\forge.h" />
  33. <ClInclude Include="..\src\hash.h" />
  34. <ClInclude Include="..\src\input.h" />
  35. <ClInclude Include="..\src\layer.h" />
  36. <ClInclude Include="..\src\lolgl.h" />
  37. <ClInclude Include="..\src\map.h" />
  38. <ClInclude Include="..\src\matrix.h" />
  39. <ClInclude Include="..\src\numeric.h" />
  40. <ClInclude Include="..\src\profiler.h" />
  41. <ClInclude Include="..\src\sample.h" />
  42. <ClInclude Include="..\src\sampler.h" />
  43. <ClInclude Include="..\src\scene.h" />
  44. <ClInclude Include="..\src\sdlinput.h" />
  45. <ClInclude Include="..\src\shader.h" />
  46. <ClInclude Include="..\src\text.h" />
  47. <ClInclude Include="..\src\ticker.h" />
  48. <ClInclude Include="..\src\tiler.h" />
  49. <ClInclude Include="..\src\tileset.h" />
  50. <ClInclude Include="..\src\timer.h" />
  51. <ClInclude Include="..\src\video.h" />
  52. <ClInclude Include="..\src\worldentity.h" />
  53. <ClInclude Include="..\src\world.h" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <ClCompile Include="..\monsterz\board.cpp" />
  57. <ClCompile Include="..\monsterz\interface.cpp" />
  58. <ClCompile Include="..\monsterz\mash.cpp" />
  59. <ClCompile Include="..\monsterz\monsterz.cpp" />
  60. <ClCompile Include="..\monsterz\piece.cpp" />
  61. <ClCompile Include="..\monsterz\thumbs.cpp" />
  62. <ClCompile Include="..\monsterz\title.cpp" />
  63. <ClCompile Include="..\src\audio.cpp" />
  64. <ClCompile Include="..\src\debugfps.cpp" />
  65. <ClCompile Include="..\src\debugrecord.cpp" />
  66. <ClCompile Include="..\src\debugsphere.cpp" />
  67. <ClCompile Include="..\src\debugstats.cpp" />
  68. <ClCompile Include="..\src\dict.cpp" />
  69. <ClCompile Include="..\src\emitter.cpp" />
  70. <ClCompile Include="..\src\entity.cpp" />
  71. <ClCompile Include="..\src\font.cpp" />
  72. <ClCompile Include="..\src\forge.cpp" />
  73. <ClCompile Include="..\src\hash.cpp" />
  74. <ClCompile Include="..\src\input.cpp" />
  75. <ClCompile Include="..\src\layer.cpp" />
  76. <ClCompile Include="..\src\map.cpp" />
  77. <ClCompile Include="..\src\matrix.cpp" />
  78. <ClCompile Include="..\src\profiler.cpp" />
  79. <ClCompile Include="..\src\sample.cpp" />
  80. <ClCompile Include="..\src\sampler.cpp" />
  81. <ClCompile Include="..\src\scene.cpp" />
  82. <ClCompile Include="..\src\sdlinput.cpp" />
  83. <ClCompile Include="..\src\shader.cpp" />
  84. <ClCompile Include="..\src\text.cpp" />
  85. <ClCompile Include="..\src\ticker.cpp" />
  86. <ClCompile Include="..\src\tiler.cpp" />
  87. <ClCompile Include="..\src\tileset.cpp" />
  88. <ClCompile Include="..\src\timer.cpp" />
  89. <ClCompile Include="..\src\video.cpp" />
  90. <ClCompile Include="..\src\world.cpp" />
  91. <ClCompile Include="..\src\worldentity.cpp" />
  92. </ItemGroup>
  93. <PropertyGroup Label="Globals">
  94. <ProjectGuid>{17f0f184-4436-4d08-b8aa-16572ea238db}</ProjectGuid>
  95. <Keyword>Win32Proj</Keyword>
  96. <RootNamespace>testmap</RootNamespace>
  97. </PropertyGroup>
  98. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  99. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  100. <ConfigurationType>Application</ConfigurationType>
  101. <UseDebugLibraries>true</UseDebugLibraries>
  102. <CharacterSet>Unicode</CharacterSet>
  103. <UseOfMfc>Dynamic</UseOfMfc>
  104. </PropertyGroup>
  105. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  106. <ConfigurationType>Application</ConfigurationType>
  107. <UseDebugLibraries>false</UseDebugLibraries>
  108. <WholeProgramOptimization>true</WholeProgramOptimization>
  109. <CharacterSet>Unicode</CharacterSet>
  110. <UseOfMfc>Dynamic</UseOfMfc>
  111. </PropertyGroup>
  112. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  113. <ImportGroup Label="ExtensionSettings">
  114. </ImportGroup>
  115. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  116. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  117. <Import Project="Contribs.props" />
  118. </ImportGroup>
  119. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  120. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  121. <Import Project="Contribs.props" />
  122. </ImportGroup>
  123. <PropertyGroup Label="UserMacros" />
  124. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  125. <IntDir>Debug\$(ProjectName)\</IntDir>
  126. <LinkIncremental>true</LinkIncremental>
  127. </PropertyGroup>
  128. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  129. <IntDir>Release\$(ProjectName)\</IntDir>
  130. <LinkIncremental>false</LinkIncremental>
  131. </PropertyGroup>
  132. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  133. <ClCompile>
  134. <PrecompiledHeader>
  135. </PrecompiledHeader>
  136. <WarningLevel>Level3</WarningLevel>
  137. <Optimization>Disabled</Optimization>
  138. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  139. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  140. </ClCompile>
  141. <Link>
  142. <SubSystem>Console</SubSystem>
  143. <GenerateDebugInformation>true</GenerateDebugInformation>
  144. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  145. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  146. </Link>
  147. <PostBuildEvent>
  148. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  149. </PostBuildEvent>
  150. </ItemDefinitionGroup>
  151. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  152. <ClCompile>
  153. <WarningLevel>Level3</WarningLevel>
  154. <PrecompiledHeader>
  155. </PrecompiledHeader>
  156. <Optimization>MaxSpeed</Optimization>
  157. <FunctionLevelLinking>true</FunctionLevelLinking>
  158. <IntrinsicFunctions>true</IntrinsicFunctions>
  159. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  160. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  161. </ClCompile>
  162. <Link>
  163. <SubSystem>Console</SubSystem>
  164. <GenerateDebugInformation>true</GenerateDebugInformation>
  165. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  166. <OptimizeReferences>true</OptimizeReferences>
  167. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);opengl32.lib</AdditionalDependencies>
  168. <AdditionalLibraryDirectories>$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  169. </Link>
  170. <PostBuildEvent>
  171. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  172. </PostBuildEvent>
  173. </ItemDefinitionGroup>
  174. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  175. <ImportGroup Label="ExtensionTargets">
  176. </ImportGroup>
  177. </Project>