..
benchmark
misc: remove 100% of the "using namespace std;" madness.
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data
shiny*.lolfx : light reflect FIX
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generated
base: strip core.h from its contents and put it in public/private headers.
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javascript
tweak
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math
misc: remove 100% of the "using namespace std;" madness.
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physics
math: refactor more shit, I have no idea what I’m doing.
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sandbox
misc: remove 100% of the "using namespace std;" madness.
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unit
math: fix a nasty bug involving swizzling vectors, add two safeguards so
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xolotl
base: strip core.h from its contents and put it in public/private headers.
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Makefile.am
sys: use the fully working std::atomic instead of our placeholder class.
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benchsuite.cpp
misc: remove 100% of the "using namespace std;" madness.
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benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
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btphystest.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
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btphystest.h
base: use lol::array in most places.
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btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
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btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
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front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
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meshviewer.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
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meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
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meshviewer.index.html
MVWeb tweak
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meshviewer.nacl.html
MVWeb tweak
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meshviewer.nacl.nmf
meshviewer files name straightening
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meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
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nacl_phystest.cpp
base: strip core.h from its contents and put it in public/private headers.
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nacl_phystest.h
base: use lol::array in most places.
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nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
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nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
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physicobject.h
base: strip core.h from its contents and put it in public/private headers.
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scenesetup-compiler.cpp
base: strip core.h from its contents and put it in public/private headers.
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scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
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scenesetup-parser.y
Light : Added Type SfEnum.
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scenesetup-scanner.l
MViewer : Added Light & axis gizmo
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scenesetup.cpp
base: strip core.h from its contents and put it in public/private headers.
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scenesetup.h
base: use lol::array in most places.
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scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
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shinyfur.lolfx
Merge branch 'master' into scenegraph
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shinymvtexture.lolfx
Merge branch 'master' into scenegraph
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testsuite.cpp
base: strip core.h from its contents and put it in public/private headers.
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testsuite.vcxproj
math: add Array3D template class. Happy, Touky? :-)
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