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  1. noinst_LIBRARIES = liblol.a
  2. liblol_a_SOURCES = \
  3. core.h tiler.cpp tiler.h dict.cpp dict.h array.h \
  4. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  5. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  6. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
  7. timer.cpp timer.h bitfield.h profiler.cpp profiler.h \
  8. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  9. text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
  10. worldentity.cpp worldentity.h gradient.cpp gradient.h \
  11. platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
  12. \
  13. lol/unit.h lol/debug.h \
  14. lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
  15. \
  16. application/application.cpp application/application.h \
  17. eglapp.cpp eglapp.h \
  18. \
  19. $(ps3_sources) \
  20. $(xbox_sources) \
  21. $(nacl_sources) \
  22. $(sdl_sources) \
  23. $(d3d9_sources) \
  24. $(android_sources) \
  25. \
  26. thread/threadbase.h thread/thread.h \
  27. \
  28. math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
  29. \
  30. input/input.cpp input/input.h \
  31. input/stick.cpp input/stick.h \
  32. \
  33. gpu/shader.cpp gpu/shader.h \
  34. gpu/indexbuffer.cpp gpu/indexbuffer.h \
  35. gpu/vertexbuffer.cpp gpu/vertexbuffer.h \
  36. \
  37. image/image.cpp image/image.h image/image-private.h \
  38. image/codec/gdiplus-image.cpp \
  39. image/codec/ios-image.cpp \
  40. image/codec/dummy-image.cpp \
  41. \
  42. loldebug.h \
  43. debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
  44. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
  45. debug/quad.cpp debug/quad.h
  46. nodist_liblol_a_SOURCES = \
  47. gpu/defaultmaterial.lolfx.cpp \
  48. gpu/emptymaterial.lolfx.cpp \
  49. gpu/testmaterial.lolfx.cpp
  50. liblol_a_CPPFLAGS = @LOL_CFLAGS@
  51. CLEANFILES = $(filter %.lolfx.cpp, $(SOURCES))
  52. SUFFIXES = .lolfx
  53. %.lolfx.cpp: %.lolfx
  54. echo "/* This file was autogenerated. DO NOT MODIFY IT. */" > $@.tmp
  55. echo "char const *lolfx_$(notdir $(^:%.lolfx=%)) =" >> $@.tmp
  56. $(SED) 's/"/\\"/g' $^ | $(SED) 's/.*/"&\\n"/' >> $@.tmp
  57. echo ";" >> $@.tmp
  58. mv $@.tmp $@
  59. sdl_sources = \
  60. image/codec/sdl-image.cpp \
  61. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  62. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  63. d3d9_sources = \
  64. platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
  65. if USE_NACL
  66. nacl_sources = \
  67. platform/nacl/naclapp.cpp platform/nacl/naclapp.h \
  68. platform/nacl/nacl_instance.cpp platform/nacl/nacl_instance.h \
  69. platform/nacl/nacl_module.cpp \
  70. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  71. platform/nacl/opengl_context_ptrs.h
  72. endif
  73. if HAVE_PS3
  74. ps3_sources = \
  75. image/codec/ps3-image.cpp \
  76. platform/ps3/threadbase.h \
  77. platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
  78. platform/ps3/ps3input.cpp platform/ps3/ps3input.h
  79. endif
  80. if HAVE_XBOX
  81. xbox_sources = \
  82. platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \
  83. platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
  84. endif
  85. android_sources = \
  86. image/codec/android-image.cpp \
  87. platform/android/androidapp.cpp platform/android/androidapp.h