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Sam Hocevar cdc155c42b core: allow to cast reals to doubles in addition to floats. 13 anos atrás
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debug build: start adding Xbox 360 configuration settings to the VS projects. 13 anos atrás
image build: fix PS3 and Android build; it was broken since the ImageData refactor. 13 anos atrás
lol lolunit: rename a few methods for consistency. 13 anos atrás
platform core: remove spurious dependency between androidapp.cpp and monsterz. 13 anos atrás
shader shader: factor the uniform handling logic into platform-independent methods 13 anos atrás
Makefile.am core: start working on a "real" class for arbitrarily sized floats. 13 anos atrás
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anos atrás
audio.h core: fix include guard naming scheme. 14 anos atrás
bitfield.h core: fix include guard naming scheme. 14 anos atrás
core.h core: start working on a "real" class for arbitrarily sized floats. 13 anos atrás
dict.cpp osx: automake does not support .mm files yet, so rename ios-image.mm back 13 anos atrás
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 anos atrás
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 anos atrás
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 anos atrás
entity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
entity.h core: fix include guard naming scheme. 14 anos atrás
font.cpp core: more vec?i -> ?veci renames. 13 anos atrás
font.h core: more vec?i -> ?veci renames. 13 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
forge.h core: fix include guard naming scheme. 14 anos atrás
gradient.cpp osx: link with the proper OpenGL libraries on OS X. 13 anos atrás
gradient.h render: add a Gradient class that will be used for dithering later. 13 anos atrás
half.cpp core: handle denormal halfs properly on the PS3; it's denormal floats that 13 anos atrás
half.h core: reactivate half denormals for the PS3. 13 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
hash.h core: fix include guard naming scheme. 14 anos atrás
input.cpp core: more vec?i -> ?veci renames. 13 anos atrás
input.h core: more vec?i -> ?veci renames. 13 anos atrás
layer.cpp core: more vec?i -> ?veci renames. 13 anos atrás
layer.h core: fix include guard naming scheme. 14 anos atrás
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
log.h core: a few compilation fixes for non-GCC compilers. 13 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anos atrás
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 anos atrás
map.cpp debug: only print the layer and map errors once. 13 anos atrás
map.h core: fix include guard naming scheme. 14 anos atrás
matrix.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
matrix.h build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 anos atrás
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 14 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
profiler.h core: fix include guard naming scheme. 14 anos atrás
real.cpp core: allow to cast reals to doubles in addition to floats. 13 anos atrás
real.h core: allow to cast reals to doubles in addition to floats. 13 anos atrás
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anos atrás
sample.h core: fix include guard naming scheme. 14 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
sampler.h core: fix include guard naming scheme. 14 anos atrás
scene.cpp osx: link with the proper OpenGL libraries on OS X. 13 anos atrás
scene.h core: more vec?i -> ?veci renames. 13 anos atrás
sprite.cpp core: more vec?i -> ?veci renames. 13 anos atrás
sprite.h core: add a Sprite class to try to factor some common logic currently 13 anos atrás
text.cpp core: more vec?i -> ?veci renames. 13 anos atrás
text.h core: more vec?i -> ?veci renames. 13 anos atrás
ticker.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
ticker.h core: fix include guard naming scheme. 14 anos atrás
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
tileset.cpp build: start adding Xbox 360 configuration settings to the VS projects. 13 anos atrás
tileset.h core: more vec?i -> ?veci renames. 13 anos atrás
timer.cpp build: start adding Xbox 360 configuration settings to the VS projects. 13 anos atrás
timer.h core: fix include guard naming scheme. 14 anos atrás
trig.cpp core: fix a bug on the PS3 version of lol_sin(). 13 anos atrás
trig.h core: start implementing optimised trigonometry functions for PS3 and x86. 13 anos atrás
video.cpp build: start adding Xbox 360 configuration settings to the VS projects. 13 anos atrás
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
world.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
world.h core: fix include guard naming scheme. 14 anos atrás
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
worldentity.h core: more vec?i -> ?veci renames. 13 anos atrás