|
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #include "btSoftSoftCollisionAlgorithm.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "BulletCollision/CollisionShapes/btBoxShape.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletSoftBody/btSoftBodySolvers.h"
- #include "btSoftBody.h"
-
- #define USE_PERSISTENT_CONTACTS 1
-
- btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* /*obj0*/,btCollisionObject* /*obj1*/)
- : btCollisionAlgorithm(ci)
- //m_ownManifold(false),
- //m_manifoldPtr(mf)
- {
- }
-
- btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
- {
- }
-
- void btSoftSoftCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
- {
- btSoftBody* soft0 = (btSoftBody*)body0;
- btSoftBody* soft1 = (btSoftBody*)body1;
- soft0->getSoftBodySolver()->processCollision(soft0, soft1);
- }
-
- btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
- {
- //not yet
- return 1.f;
- }
|