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- [vert.glsl]
-
- #version 130
-
- in vec3 in_position;
- in vec3 in_color;
-
- uniform mat4 u_matrix;
-
- out vec3 pass_color;
-
- void main(void)
- {
- gl_Position = u_matrix * vec4(in_position, 1.0);
- pass_color = in_color;
- }
-
- [frag.glsl]
-
- #version 130
-
- #if defined GL_ES
- precision highp float;
- #endif
-
- in vec3 pass_color;
-
- void main(void)
- {
- gl_FragColor = vec4(pass_color, 1.0);
- }
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