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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cstdio>
- #include <cmath>
- #include <cstring>
-
- #if defined WIN32 && !defined _XBOX
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- # if defined USE_D3D9
- # define FAR
- # define NEAR
- # include <d3d9.h>
- # endif
- #endif
-
- #include "core.h"
- #include "lolgl.h"
-
- using namespace std;
-
- #if defined USE_D3D9
- extern IDirect3DDevice9 *g_d3ddevice;
- #elif defined _XBOX
- extern D3DDevice *g_d3ddevice;
- #endif
-
- namespace lol
- {
-
- /*
- * TileSet implementation class
- */
-
- class TileSetData
- {
- friend class TileSet;
-
- private:
- char *name, *path;
- int *tiles, ntiles;
- ivec2 size, isize, count;
- vec2 scale;
- float tx, ty;
-
- Image *img;
- #if defined USE_D3D9
- IDirect3DTexture9 *m_tex;
- #elif defined _XBOX
- D3DTexture *m_tex;
- #else
- GLuint m_tex;
- #endif
- };
-
- /*
- * Public TileSet class
- */
-
- TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
- : data(new TileSetData())
- {
- data->name = (char *)malloc(10 + strlen(path) + 1);
- data->path = data->name + 10;
- sprintf(data->name, "<tileset> %s", path);
-
- data->tiles = NULL;
- data->m_tex = 0;
- data->img = new Image(path);
- data->isize = data->img->GetSize();
-
- if (count.x > 0 && count.y > 0)
- {
- data->count = count;
- data->size = data->isize / count;
- }
- else
- {
- if (size.x <= 0 || size.y <= 0)
- size = ivec2(32, 32);
- data->count.x = data->isize.x > size.x ? data->isize.x / size.x : 1;
- data->count.y = data->isize.y > size.y ? data->isize.y / size.y : 1;
- data->size = size;
- }
-
- data->tx = (float)data->size.x / PotUp(data->isize.x);
- data->ty = (float)data->size.y / PotUp(data->isize.y);
-
- data->ntiles = data->count.x * data->count.y;
-
- m_drawgroup = DRAWGROUP_BEFORE;
- }
-
- TileSet::~TileSet()
- {
- free(data->tiles);
- free(data->name);
- delete data;
- }
-
- void TileSet::TickDraw(float deltams)
- {
- Entity::TickDraw(deltams);
-
- if (IsDestroying())
- {
- if (data->img)
- delete data->img;
- else
- #if defined USE_D3D9 || defined _XBOX
- /* FIXME: is it really the correct call? */
- data->m_tex->Release();
- #else
- glDeleteTextures(1, &data->m_tex);
- #endif
- }
- else if (data->img)
- {
- #if defined USE_D3D9 || defined _XBOX
- D3DFORMAT format;
- #else
- GLuint format;
- #endif
- int planes;
-
- switch (data->img->GetFormat())
- {
- case Image::FORMAT_RGB:
- #if defined USE_D3D9
- format = D3DFMT_R8G8B8;
- #elif defined _XBOX
- format = D3DFMT_LIN_A8R8G8B8; /* FIXME */
- #else
- format = GL_RGB;
- #endif
- planes = 3;
- break;
- case Image::FORMAT_RGBA:
- default:
- #if defined USE_D3D9
- format = D3DFMT_A8R8G8B8;
- #elif defined _XBOX
- /* By default the X360 will swizzle the texture. Ask for linear. */
- format = D3DFMT_LIN_A8R8G8B8;
- #else
- format = GL_RGBA;
- #endif
- planes = 4;
- break;
- }
-
- int w = PotUp(data->isize.x);
- int h = PotUp(data->isize.y);
-
- uint8_t *pixels = (uint8_t *)data->img->GetData();
- if (w != data->isize.x || h != data->isize.y)
- {
- uint8_t *tmp = (uint8_t *)malloc(planes * w * h);
- for (int line = 0; line < data->isize.y; line++)
- memcpy(tmp + planes * w * line,
- pixels + planes * data->isize.x * line,
- planes * data->isize.x);
- pixels = tmp;
- }
-
- #if defined USE_D3D9 || defined _XBOX
- D3DLOCKED_RECT rect;
- HRESULT hr;
- # if defined USE_D3D9
- hr = g_d3ddevice->CreateTexture(w, h, 1, D3DUSAGE_DYNAMIC, format,
- D3DPOOL_DEFAULT, &data->m_tex, NULL);
- # elif defined _XBOX
- hr = g_d3ddevice->CreateTexture(w, h, 1, D3DUSAGE_WRITEONLY, format,
- D3DPOOL_DEFAULT, &data->m_tex, NULL);
- # endif
- if (FAILED(hr))
- Abort();
- # if defined USE_D3D9
- hr = data->m_tex->LockRect(0, &rect, NULL, D3DLOCK_DISCARD);
- # else
- hr = data->m_tex->LockRect(0, &rect, NULL, 0);
- # endif
- if (FAILED(hr))
- Abort();
- for (int j = 0; j < h; j++)
- memcpy((uint8_t *)rect.pBits + j * rect.Pitch, pixels + w * j * 4, w * 4);
- hr = data->m_tex->UnlockRect(0);
- if (FAILED(hr))
- Abort();
- #else
- glGenTextures(1, &data->m_tex);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, data->m_tex);
-
- glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
- format, GL_UNSIGNED_BYTE, pixels);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- #endif
-
- if (pixels != data->img->GetData())
- free(pixels);
- delete data->img;
- data->img = NULL;
- }
- }
-
- char const *TileSet::GetName()
- {
- return data->name;
- }
-
- ivec2 TileSet::GetCount() const
- {
- return data->count;
- }
-
- ivec2 TileSet::GetSize(int tileid) const
- {
- return data->size;
- }
-
- void TileSet::Bind()
- {
- if (!data->img && data->m_tex)
- {
- #if defined USE_D3D9 || defined _XBOX
- HRESULT hr = g_d3ddevice->SetTexture(0, data->m_tex);
- if (FAILED(hr))
- Abort();
- #else
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, data->m_tex);
- #endif
- }
- }
-
- void TileSet::Unbind()
- {
- if (!data->img && data->m_tex)
- {
- #if defined USE_D3D9 || defined _XBOX
- HRESULT hr = g_d3ddevice->SetTexture(0, NULL);
- if (FAILED(hr))
- Abort();
- #else
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, 0);
- #endif
- }
- }
-
- void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
- float *vertex, float *texture)
- {
- float tx = data->tx * ((id & 0xffff) % data->count.x);
- float ty = data->ty * ((id & 0xffff) / data->count.x);
-
- int dx = data->size.x * scale.x;
- int dy = o ? 0 : data->size.y * scale.y;
- int dz = o ? data->size.y * scale.y : 0;
-
- if (!data->img && data->m_tex)
- {
- float tmp[10];
-
- *vertex++ = tmp[0] = pos.x;
- *vertex++ = tmp[1] = pos.y + dy;
- *vertex++ = tmp[2] = pos.z + dz;
- *texture++ = tmp[3] = tx;
- *texture++ = tmp[4] = ty;
-
- *vertex++ = pos.x + dx;
- *vertex++ = pos.y + dy;
- *vertex++ = pos.z + dz;
- *texture++ = tx + data->tx;
- *texture++ = ty;
-
- *vertex++ = tmp[5] = pos.x + dx;
- *vertex++ = tmp[6] = pos.y;
- *vertex++ = tmp[7] = pos.z;
- *texture++ = tmp[8] = tx + data->tx;
- *texture++ = tmp[9] = ty + data->ty;
-
- *vertex++ = tmp[0];
- *vertex++ = tmp[1];
- *vertex++ = tmp[2];
- *texture++ = tmp[3];
- *texture++ = tmp[4];
-
- *vertex++ = tmp[5];
- *vertex++ = tmp[6];
- *vertex++ = tmp[7];
- *texture++ = tmp[8];
- *texture++ = tmp[9];
-
- *vertex++ = pos.x;
- *vertex++ = pos.y;
- *vertex++ = pos.z;
- *texture++ = tx;
- *texture++ = ty + data->ty;
- }
- else
- {
- memset(vertex, 0, 3 * sizeof(float));
- memset(texture, 0, 2 * sizeof(float));
- }
- }
-
- } /* namespace lol */
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