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@@ -100,6 +100,10 @@ |
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<ClCompile Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.cpp; |
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$(KINC_SDK_PATH)/../Backends/Switch/Sources/kinc/backend/**/*.cpp" |
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Condition="'$(Platform)'=='NX64'" /> |
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<ClCompile Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.cpp; |
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$(KINC_SDK_PATH)/../Backends/PlayStation5/Sources/kinc/backend/**/*.cpp; |
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$(KINC_SDK_PATH)/../Backends/PlayStation5/Sources/tlsf/**/*.cpp" |
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Condition="'$(Platform)'=='Prospero'" /> |
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<!-- The C files are first added to a temporary list so that we can modify AdditionalOptions |
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- when compiling them. This is because of an annoying NDK limitation. --> |
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@@ -114,6 +118,14 @@ |
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<KincCFiles Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.c; |
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$(KINC_SDK_PATH)/../Backends/Switch/Sources/kinc/backend/**/*.c" |
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Condition="'$(Platform)'=='NX64'" /> |
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<KincCFiles Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.c; |
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$(KINC_SDK_PATH)/../Backends/PlayStation4/Sources/kinc/backend/**/*.c; |
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$(KINC_SDK_PATH)/../Backends/PlayStation4/Sources/tlsf/**/*.c" |
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Condition="'$(Platform)'=='ORBIS'" /> |
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<KincCFiles Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.c; |
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$(KINC_SDK_PATH)/../Backends/PlayStation5/Sources/kinc/backend/**/*.c; |
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$(KINC_SDK_PATH)/../Backends/PlayStation5/Sources/tlsf/**/*.c" |
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Condition="'$(Platform)'=='Prospero'" /> |
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<ClCompile Include="@(KincCFiles)"> |
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<AdditionalOptions>%(ClCompile.AdditionalOptions) %(ClCompile.AdditionalOptionsForC)</AdditionalOptions> |
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</ClCompile> |
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