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build: clean up msbuild files

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Sam Hocevar 2 年之前
父節點
當前提交
79fb6cc58a
共有 7 個檔案被更改,包括 56 行新增234 行删除
  1. +0
    -14
      build/msbuild/config.props
  2. +0
    -37
      build/msbuild/lolfx.props
  3. +0
    -80
      build/msbuild/lolfx.targets
  4. +0
    -79
      build/msbuild/lolfx.xml
  5. +0
    -0
      build/msbuild/rules.props
  6. +0
    -9
      build/msbuild/vars.props
  7. +56
    -15
      lolengine.props

build/msbuild/lol.config.props → build/msbuild/config.props 查看文件

@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

<!--
- Import settings that can be overridden by the user
-->
<Import Condition="Exists('$(LolEngineDir)\build.config')"
Project="$(LolEngineDir)\build.config" />
<Import Condition="Exists('$(SolutionDir)\build.config') And ('$(SolutionDir)' != '$(LolEngineDir)')"
Project="$(SolutionDir)\build.config" />

<!--
- Import defaults settings from Visual Studio
-->
@@ -49,12 +41,6 @@
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>

<!--
- Secret stuff for platforms under NDA
-->
<Import Condition="Exists('$(LolEngineDir)lol-switch\msbuild\nx.config.props')"
Project="$(LolEngineDir)lol-switch\msbuild\nx.config.props" />

<!--
- Import final settings from Visual Studio
-->

+ 0
- 37
build/msbuild/lolfx.props 查看文件

@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup
Condition="'$(LolFxCompileBeforeTargets)' == '' and '$(LolFxCompileAfterTargets)' == '' and '$(ConfigurationType)' != 'Makefile'">
<LolFxCompileBeforeTargets>Midl</LolFxCompileBeforeTargets>
<LolFxCompileAfterTargets>CustomBuild</LolFxCompileAfterTargets>
</PropertyGroup>
<PropertyGroup>
<LolFxCompileDependsOn
Condition="'$(ConfigurationType)' != 'Makefile'">_SelectedFiles;$(LolFxCompileDependsOn)</LolFxCompileDependsOn>
</PropertyGroup>
<ItemDefinitionGroup>
<LolFxCompile>
<CommandLineTemplate>@echo off
set D=$(IntDir)%(Filename)%(Extension).cpp

set "name=lolfx_resource_%(RelativeDir)%(Filename)"
set "name=%name:\=_%"
set "name=%name:-=_%"
set "name=%name:.=_%"

echo /* This file was autogenerated. DO NOT MODIFY IT. */ &gt; "%D%"
echo extern "C" { char const *%name% = &gt;&gt; "%D%"
setlocal disabledelayedexpansion
for /F "tokens=1,* delims=`" %%L in ('type "%(Fullpath)"') do (
set "line=%%L"
setlocal enabledelayedexpansion
echo "!line:"=\"!\n" &gt;&gt; "%D%"
endlocal
)
endlocal
echo ;} &gt;&gt; "%D%"</CommandLineTemplate>
<Outputs>$(IntDir)%(FileName)%(Extension).cpp</Outputs>
<ExecutionDescription>%(FileName)%(Extension)</ExecutionDescription>
</LolFxCompile>
</ItemDefinitionGroup>
</Project>

+ 0
- 80
build/msbuild/lolfx.targets 查看文件

@@ -1,80 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<PropertyPageSchema Include="$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml" />
<AvailableItemName Include="LolFxCompile">
<Targets>LolFxCompile</Targets>
</AvailableItemName>
</ItemGroup>

<PropertyGroup>
<ComputeCompileInputsTargets>
$(ComputeCompileInputsTargets);
ComputeLolFxCompileOutput;
</ComputeCompileInputsTargets>
</PropertyGroup>

<UsingTask
TaskName="LolFxCompile"
TaskFactory="XamlTaskFactory"
AssemblyName="Microsoft.Build.Tasks.v4.0">
<Task>$(MSBuildThisFileDirectory)$(MSBuildThisFileName).xml</Task>
</UsingTask>

<Target
Name="LolFxCompile"
BeforeTargets="$(LolFxCompileBeforeTargets)"
AfterTargets="$(LolFxCompileAfterTargets)"
Condition="'@(LolFxCompile)' != ''"
DependsOnTargets="$(LolFxCompileDependsOn);ComputeLolFxCompileOutput"
Outputs="@(LolFxCompile-&gt;Metadata('CompileOut')-&gt;Distinct())"
Inputs="@(LolFxCompile);%(LolFxCompile.AdditionalDependencies);$(MSBuildProjectFile)">
<ItemGroup
Condition="'@(SelectedFiles)' != ''">
<LolFxCompile
Remove="@(LolFxCompile)"
Condition="'%(Identity)' != '@(SelectedFiles)'" />
</ItemGroup>
<ItemGroup>
<LolFxCompile_tlog
Include="%(LolFxCompile.Outputs)"
Condition="'%(LolFxCompile.Outputs)' != '' and '%(LolFxCompile.ExcludedFromBuild)' != 'true'">
<Source>@(LolFxCompile, '|')</Source>
</LolFxCompile_tlog>
</ItemGroup>
<Message
Importance="High"
Text="%(LolFxCompile.ExecutionDescription)" />
<WriteLinesToFile
Condition="'@(LolFxCompile_tlog)' != '' and '%(LolFxCompile_tlog.ExcludedFromBuild)' != 'true'"
File="$(IntDir)$(ProjectName).write.1.tlog"
Lines="^%(LolFxCompile_tlog.Source);@(LolFxCompile_tlog-&gt;'%(Fullpath)')" />
<ItemGroup>
<LolFxCompile>
</LolFxCompile>
</ItemGroup>
<LolFxCompile
Condition="'@(LolFxCompile)' != '' and '%(LolFxCompile.ExcludedFromBuild)' != 'true'"
CommandLineTemplate="%(LolFxCompile.CommandLineTemplate)"
Outputs="%(LolFxCompile.Outputs)"
IntDir="$(IntDir)"
FileName="%(FileName)"
Inputs="@(LolFxCompile)" />
</Target>


<Target Name="ComputeLolFxCompileOutput" Condition="'@(LolFxCompile)' != ''">
<ItemGroup>
<ClCompile Include="@(LolFxCompile->Metadata('CompileOut')->Distinct()->ClearMetadata())" Condition="'%(LolFxCompile.ExcludedFromBuild)' != 'true'">
<CompileAs>CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="%(LolFxCompile.Outputs)" />
</ItemGroup>
<ItemGroup>
<LolFxCompile>
<CompileOut>$(IntDir)\%(FileName).lolfx.cpp</CompileOut>
</LolFxCompile>
</ItemGroup>
</Target>

</Project>

+ 0
- 79
build/msbuild/lolfx.xml 查看文件

@@ -1,79 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProjectSchemaDefinitions xmlns="clr-namespace:Microsoft.Build.Framework.XamlTypes;assembly=Microsoft.Build.Framework" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:transformCallback="Microsoft.Cpp.Dev10.ConvertPropertyCallback">
<Rule
Name="LolFxCompile"
PageTemplate="tool"
DisplayName="Lol Fx Build Rule v0.0"
Order="200">
<Rule.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile" />
</Rule.DataSource>
<Rule.Categories>
<Category
Name="General">
<Category.DisplayName>
<sys:String>General</sys:String>
</Category.DisplayName>
</Category>
<Category
Name="Command Line"
Subtype="CommandLine">
<Category.DisplayName>
<sys:String>Command Line</sys:String>
</Category.DisplayName>
</Category>
</Rule.Categories>
<StringListProperty
Name="Inputs"
Category="Command Line"
IsRequired="true"
Switch=" ">
<StringListProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile"
SourceType="Item" />
</StringListProperty.DataSource>
</StringListProperty>
<StringListProperty
Name="IntDir"
Category="Command Line"
IsRequired="true"
Switch=" ">
<StringListProperty.DataSource>
<DataSource
Persistence="ProjectFile"
ItemType="LolFxCompile"
SourceType="Item" />
</StringListProperty.DataSource>
</StringListProperty>
<StringListProperty
Name="FileName"
Category="Command Line"
IsRequired="true"
Switch=" ">
</StringListProperty>
<StringProperty
Name="Outputs"
Category="Command Line"
IsRequired="true"
Switch=" " />
<StringProperty
Name="CommandLineTemplate"
DisplayName="Command Line"
Visible="False"
IncludeInCommandLine="False" />
</Rule>
<ItemType
Name="LolFxCompile"
DisplayName="Lol Fx Build Rule v0.0" />
<FileExtension
Name="*.lolfx"
ContentType="LolFxCompile" />
<ContentType
Name="LolFxCompile"
DisplayName="Lol Fx Build Rule v0.0"
ItemType="LolFxCompile" />
</ProjectSchemaDefinitions>

build/msbuild/lol.rules.props → build/msbuild/rules.props 查看文件


build/msbuild/lol.vars.props → build/msbuild/vars.props 查看文件

@@ -91,9 +91,6 @@
<Win32Defines>LOL_USE_SDL_MIXER;LOL_USE_SDL_IMAGE;$(Win32Defines)</Win32Defines>
</PropertyGroup>

<!-- Kinc -->
<Import Condition="'$(enable_kinc)'!='no'" Project="kinc.vars.props" />

<!-- FFmpeg -->
<PropertyGroup Condition="'$(enable_ffmpeg)'!='no'" Label="UserMacros">
<FfmpegDir>$(ExternalDir)\ffmpeg-20190130</FfmpegDir>
@@ -160,12 +157,6 @@
<BuildMacro Include="OrbisDefines"><Value>$(OrbisDefines)</Value></BuildMacro>
</ItemGroup>

<!--
- Secret stuff for platforms under NDA
-->
<Import Condition="Exists('$(LolEngineDir)\src\private\nx\msbuild\nx.vars.props')"
Project="$(LolEngineDir)\src\private\nx\msbuild\nx.vars.props" />

<PropertyGroup>
<BinDir>$(SolutionDir)binaries\</BinDir>
<OutDir>$(BinDir)$(Platform.ToLower())-$(PlatformToolset.ToLower())-$(Configuration.ToLower())\</OutDir>

+ 56
- 15
lolengine.props 查看文件

@@ -12,41 +12,82 @@
</PropertyGroup>

<!--
-
- Build configuration
-->

<Import Project="$(LolEngineDir)build\msbuild\lol.config.props" />
<!-- Settings that can be defined by the user in a build.config file -->
<Import Condition="exists('$(LolEngineDir)build.config')"
Project="$(LolEngineDir)build.config" />
<Import Condition="exists('$(SolutionDir)build.config') and '$(SolutionDir)'!='$(LolEngineDir)'"
Project="$(SolutionDir)build.config" />

<!-- NDA platforms -->
<Import Project="$(LolEngineDir)lol-switch/msbuild/config.props"
Condition="exists('$(LolEngineDir)lol-switch/msbuild/config.props')" />
<Import Project="$(LolEngineDir)lol-playstation/msbuild/config.props"
Condition="exists('$(LolEngineDir)lol-playstation/msbuild/config.props')" />

<Import Project="$(LolEngineDir)build/msbuild/config.props" />

<!--
- Build variables
-->

<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(LolEngineDir)build\msbuild\lol.vars.props" />

<Import Project="$(UserRootDir)Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

<!-- NDA platforms -->
<Import Project="$(LolEngineDir)lol-switch/msbuild/vars.props"
Condition="exists('$(LolEngineDir)lol-switch/msbuild/vars.props')" />
<Import Project="$(LolEngineDir)lol-playstation/msbuild/vars.props"
Condition="exists('$(LolEngineDir)lol-playstation/msbuild/vars.props')" />

<Import Project="$(LolEngineDir)build/msbuild/kinc.vars.props"
Condition="'$(enable_kinc)'!='no'" />

<Import Project="$(LolEngineDir)build/msbuild/vars.props" />
</ImportGroup>

<PropertyGroup Label="UserMacros" />
<Import Project="$(LolEngineDir)build\msbuild\lol.rules.props" />

<!--
- Build rules
-->

<Import Project="$(LolEngineDir)build/msbuild/rules.props" />

<ItemDefinitionGroup />

<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<!--
- Target definitions
-->

<Import Project="$(VCTargetsPath)Microsoft.Cpp.targets" />

<ImportGroup Label="ExtensionTargets">
<Import Condition="'$(enable_kinc)'!='no'"
Project="$(LolEngineDir)build\msbuild\kinc.targets" />
Project="$(LolEngineDir)build/msbuild/kinc.targets" />
</ImportGroup>

<!--
- Lol Engine dependency
-->

<ItemGroup>
<ProjectReference Include="$(LolEngineDir)src/lolengine.vcxproj" Condition="'$(ProjectName)'!='lolengine'">
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
</ProjectReference>
</ItemGroup>

<ItemGroup Condition="'$(enable_kinc)'!='no'">
<ItemGroup Condition="'$(ProjectName)'!='lolengine' and '$(enable_kinc)'!='no'">
<ClCompile Include="$(KINC_SDK_PATH)/Sources/kinc/**/*.cpp" />
<ClCompile Include="$(KINC_SDK_PATH)/Sources/kinc/**/*.c" />
<GLSLShader Include="$(KINC_SDK_PATH)/GLSLShaders/**/*.glsl" />
</ItemGroup>

<ItemGroup Condition="'$(enable_kinc)'!='no' And '$(Platform)'=='x64'">
<ItemGroup Condition="'$(ProjectName)'!='lolengine' and '$(enable_kinc)'!='no' and '$(Platform)'=='x64'">
<ClCompile Include="$(KINC_SDK_PATH)/Backends/Audio2/WASAPI/Sources/kinc/backend/**/*.cpp" />
<ClCompile Include="$(KINC_SDK_PATH)/Backends/Audio2/WASAPI/Sources/kinc/backend/**/*.c" />
<ClCompile Include="$(KINC_SDK_PATH)/Backends/Graphics4/Direct3D11/Sources/kinc/backend/**/*.cpp" />
@@ -61,7 +102,7 @@
<ClCompile Include="$(KINC_SDK_PATH)/Backends/System/Windows/Libraries/DirectShow/BaseClasses/**/*.c" />
</ItemGroup>

<ItemGroup Condition="'$(enable_kinc)'!='no' And '$(Platform)'=='NX64'">
<ItemGroup Condition="'$(ProjectName)'!='lolengine' and '$(enable_kinc)'!='no' and '$(Platform)'=='NX64'">
<ClCompile Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.cpp" />
<ClCompile Include="$(KINC_SDK_PATH)/Backends/Graphics4/G4onG5/Sources/kinc/backend/**/*.c" />
<ClCompile Include="$(KINC_SDK_PATH)/../Backends/Switch/Sources/kinc/backend/**/*.cpp" />
@@ -79,19 +120,19 @@

<Target Name="LolEngineSanityChecks">

<Error Condition="!Exists('$(LolEngineDir)')"
<Error Condition="!exists('$(LolEngineDir)')"
Text="Lol Engine directory '$(LolEngineDir)' was not found" />

<Error Condition="'$(KINC_SDK_PATH)'==''"
Text="KINC_SDK_PATH is not set" />

<Error Condition="!Exists('$(KINC_SDK_PATH)/make')"
<Error Condition="!exists('$(KINC_SDK_PATH)/make')"
Text="KINC_SDK_PATH is set, but '$(KINC_SDK_PATH)/make' was not found" />

<Error Condition="('$(Platform)'=='NX64' Or '$(Platform)'=='NX32') And !Exists('$(LolEngineDir)lol-switch')"
<Error Condition="('$(Platform)'=='NX64' or '$(Platform)'=='NX32') and !exists('$(LolEngineDir)lol-switch')"
Text="platform '$(Platform)' selected, but '$(LolEngineDir)lol-switch' was not found" />

<Error Condition="('$(Platform)'=='ORBIS' Or '$(Platform)'=='Prospero') And !Exists('$(LolEngineDir)lol-playstation')"
<Error Condition="('$(Platform)'=='ORBIS' or '$(Platform)'=='Prospero') and !exists('$(LolEngineDir)lol-playstation')"
Text="platform '$(Platform)' selected, but '$(LolEngineDir)lol-playstation' was not found" />

</Target>


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