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Remove obsolete file.

wip/kinc
Sam Hocevar 5 yıl önce
ebeveyn
işleme
b6642fed1c
1 değiştirilmiş dosya ile 0 ekleme ve 60 silme
  1. +0
    -60
      src/lol/sys/timer.h

+ 0
- 60
src/lol/sys/timer.h Dosyayı Görüntüle

@@ -1,60 +0,0 @@
//
// Lol Engine
//
// Copyright © 2010—2018 Sam Hocevar <sam@hocevar.net>
// © 2016 Guillaume Bittoun <guillaume.bittoun@gmail.com>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
//

#pragma once

#include <chrono>
#include <thread>

//
// The timer class
// ---------------
//

namespace lol
{

class timer
{
public:
inline timer() { (void)get_seconds(true); }

inline void reset() { (void)get_seconds(true); }
inline float get() { return get_seconds(true); }
inline float poll() { return get_seconds(false); }

void wait(float seconds)
{
if (seconds > 0.0f)
{
float secs_elapsed = get_seconds(false);
std::this_thread::sleep_for(std::chrono::duration<float>(seconds - secs_elapsed));
}
}

private:
std::chrono::steady_clock::time_point m_tp;

float get_seconds(bool do_reset)
{
auto tp = std::chrono::steady_clock::now(), tp0 = m_tp;

if (do_reset)
m_tp = tp;

return std::chrono::duration_cast<std::chrono::duration<float>>(tp - tp0).count();
}
};

} /* namespace lol */


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