..
application
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
base
base: clean up and refactor containers.
9 years ago
bullet
build: remove dead PS3 code.
9 years ago
data
build: reorganise automake build system.
13 years ago
debug
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
easymesh
base: clean up and refactor containers.
9 years ago
gpu
base: clean up and refactor containers.
9 years ago
image
base: clean up and refactor containers.
9 years ago
input
base: clean up and refactor containers.
9 years ago
lol
base: clean up and refactor containers.
9 years ago
lolua
base: clean up and refactor containers.
9 years ago
lua
Split Tileset in TextureImage -> Tileset
9 years ago
math
base: clean up and refactor containers.
9 years ago
mesh
base: clean up and refactor containers.
9 years ago
platform
base: clean up and refactor containers.
9 years ago
sys
base: clean up and refactor containers.
9 years ago
t
base: clean up and refactor containers.
9 years ago
Makefile.am
build: improve emscripten build.
9 years ago
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
camera.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
commandstack.h
base: clean up and refactor containers.
9 years ago
dict.cpp
base: clean up and refactor containers.
9 years ago
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 years ago
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
entity.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago
entity.h
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 years ago
font.cpp
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 years ago
font.h
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 years ago
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 years ago
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
gradient.lolfx
scene: start working on the scene class reorganisation.
9 years ago
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 years ago
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
lolcore.vcxproj
build: improve emscripten build.
9 years ago
lolcore.vcxproj.filters
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
lolgl.h
build: remove dead PS3 code.
9 years ago
lolimgui.cpp
base: clean up and refactor containers.
9 years ago
lolimgui.h
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
9 years ago
messageservice.cpp
base: clean up and refactor containers.
9 years ago
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 years ago
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
sample.cpp
base: clean up and refactor containers.
9 years ago
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
scene.cpp
base: clean up and refactor containers.
9 years ago
scene.h
base: clean up and refactor containers.
9 years ago
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
text.cpp
base: clean up and refactor containers.
9 years ago
text.h
text: new features and minor refactoring.
9 years ago
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 years ago
textureimage.cpp
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago
textureimage.h
Split Tileset in TextureImage -> Tileset
9 years ago
ticker.cpp
base: clean up and refactor containers.
9 years ago
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 years ago
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
tileset.cpp
base: clean up and refactor containers.
9 years ago
tileset.h
base: clean up and refactor containers.
9 years ago
utils.h
base: clean up and refactor containers.
9 years ago
video.cpp
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
world.cpp
2nd pass on Lua integration.
9 years ago
world.h
2nd pass on Lua integration.
9 years ago
worldentity.cpp
math: improve the 2D and 3D box classes.
9 years ago
worldentity.h
math: improve the 2D and 3D box classes.
9 years ago