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lolengine
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lolengine
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https://github.com/lolengine/lolengine
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1950
Commit
10
分支
114 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Other
1.9%
目錄樹:
34688578ae
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
/
src
/
lol
/
base
文件歷史
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
12 年之前
..
all.h
math: move rand() to its own header, ensure it only returns
13 年之前
array.h
base: allow to resize an array to zero elements.
9 年之前
assert.h
EZMesh : Added CommandStack & subsequent Loop command.
9 年之前
hash.h
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
12 年之前
log.h
core: implement a cool ASSERT() macro.
13 年之前
map.h
base: fix map.h build.
12 年之前
string.h
ps3: some compilation fixes.
9 年之前
types.h
base: fix header guard names.
13 年之前