本網站在啟用 JavaScript 的情況下可以運作的更好。
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lolengine
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lolengine
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https://github.com/lolengine/lolengine
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目錄樹:
5829785014
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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Guillaume Bittoun
5829785014
avl_tree: using avl_tree in map object.
11 年之前
binaries
build: fix the VS2010 build and add build/ and binaries/ to the dist
13 年之前
build
build: add FFmpeg libraries to msbuild property sheet.
9 年之前
demos
build: minor compilation fix.
9 年之前
doc
doc: try something with lolbot quotes.
9 年之前
src
avl_tree: using avl_tree in map object.
9 年之前
tools
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
.gitattributes
build: renormalise a lot of files.
13 年之前
.gitignore
test: move the unit tests to the engine, and lolunit out of the engine.
9 年之前
COPYING
build: fix the WTFPL site URL in all code comments.
13 年之前
Makefile.am
test: move the unit tests to the engine, and lolunit out of the engine.
9 年之前
TODO
image: move files around.
9 年之前
bootstrap
build: remove dead cruft and simplify bootstrap script.
9 年之前
configure.ac
build: add FFmpeg binaries for Windows.
9 年之前