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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstring>
- #include <cstdlib>
-
- #include "core.h"
-
- #if defined _WIN32 || defined _XBOX
- # define strcasecmp _stricmp
- #endif
-
- namespace lol
- {
-
- Camera::Camera(vec3 const &position, vec3 const &target, vec3 const &up)
- : m_target(target),
- m_up(up)
- {
- m_gamegroup = GAMEGROUP_BEFORE;
- m_drawgroup = DRAWGROUP_CAMERA;
-
- SetPosition(position);
- }
-
- Camera::~Camera()
- {
- }
-
- void Camera::SetPosition(vec3 const &pos)
- {
- m_position = pos;
- }
-
- mat4 const &Camera::GetViewMatrix()
- {
- return m_view_matrix;
- }
-
- mat4 const &Camera::GetProjMatrix()
- {
- return m_proj_matrix;
- }
-
- void Camera::TickGame(float seconds)
- {
- WorldEntity::TickGame(seconds);
-
- /* Hackish keyboard support */
- float updown = Input::GetButtonState(273 /*SDLK_UP*/)
- - Input::GetButtonState(274 /*SDLK_DOWN*/);
- float rightleft = Input::GetButtonState(275 /*SDLK_RIGHT*/)
- - Input::GetButtonState(276 /*SDLK_LEFT*/);
- float pgupdown = Input::GetButtonState(280 /*SDLK_PAGEUP*/)
- - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/);
-
- /* Hackish stick support */
- static Stick *stick = NULL;
- if (!stick)
- stick = Input::TrackStick();
- if (stick && stick->GetAxisCount() >= 2)
- {
- rightleft = 2.f * stick->GetAxis(0) * std::abs(stick->GetAxis(0));
- updown = -2.f * stick->GetAxis(1) * std::abs(stick->GetAxis(1));
- }
-
- m_position += vec3(rightleft, pgupdown, -updown) * 200.f * seconds;
- m_target += vec3(rightleft, 0, -updown) * 200.f * seconds;
-
- m_view_matrix = mat4::lookat(m_position, m_target, m_up);
- m_proj_matrix = mat4::perspective(45.0f, 640.0f, 480.0f, 1.f, 10000.0f);
- //m_proj_matrix = mat4::ortho(-160, 160, -120, 120, .1f, 2000.0f);
- }
-
- void Camera::TickDraw(float seconds)
- {
- WorldEntity::TickDraw(seconds);
-
- Scene::GetDefault()->SetViewMatrix(m_view_matrix);
- Scene::GetDefault()->SetProjMatrix(m_proj_matrix);
- }
-
- } /* namespace lol */
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