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3rdparty
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Various NX compilation fixes
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2 lat temu |
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application
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Various NX compilation fixes
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2 lat temu |
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audio
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Use std::filesystem here and there to simplify code.
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5 lat temu |
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base
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Various NX compilation fixes
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2 lat temu |
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data
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build: refactor autotools files for out-of-tree builds.
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9 lat temu |
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debug
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Merge app and app::display classes when appropriate.
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5 lat temu |
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easymesh
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Merge app and app::display classes when appropriate.
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5 lat temu |
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engine
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scene: add a few safeguards for non-GL platforms.
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5 lat temu |
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gpu
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Replace lol::format in favour of C++20 std::format
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2 lat temu |
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image
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Update various submodules
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3 lat temu |
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lol
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Continue cleaning up the scene/application/display entanglement.
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5 lat temu |
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lolua
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Remove almost unused File class.
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5 lat temu |
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math
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Clean up header usage.
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6 lat temu |
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mesh
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scene: remove the unused PrimitiveSource class.
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5 lat temu |
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net
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Various NX compilation fixes
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2 lat temu |
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sys
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Various NX compilation fixes
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2 lat temu |
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t
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Replace lol::format in favour of C++20 std::format
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2 lat temu |
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ui
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Replace lol::format in favour of C++20 std::format
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2 lat temu |
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Makefile.am
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Continue cleaning up the scene/application/display entanglement.
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5 lat temu |
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camera.cpp
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Merge app and app::display classes when appropriate.
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5 lat temu |
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camera.h
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Major header refactoring.
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6 lat temu |
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commandstack.h
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base: deprecate lol::array.
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6 lat temu |
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emitter.cpp
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entity: add a flag system.
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7 lat temu |
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emitter.h
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entity: add a flag system.
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7 lat temu |
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font.cpp
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entity: add a flag system.
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7 lat temu |
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font.h
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entity: add a flag system.
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7 lat temu |
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gradient.cpp
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Fix linker error.
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5 lat temu |
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gradient.h
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Use smart pointers in a lot of the rendering code.
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7 lat temu |
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light.cpp
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Refactor all code that uses the color class.
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6 lat temu |
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light.h
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Clean up header usage.
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6 lat temu |
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lol-core.vcxproj
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Various NX compilation fixes
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2 lat temu |
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lol-core.vcxproj.filters
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Migrate to Visual Studio 2022
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3 lat temu |
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loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 lat temu |
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lolgl.h
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osx: use gl3.h instead of gl.h.
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6 lat temu |
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messageservice.cpp
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base: deprecate lol::array.
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6 lat temu |
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messageservice.h
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base: deprecate lol::array.
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6 lat temu |
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platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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9 lat temu |
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platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 lat temu |
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profiler.cpp
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profiler: fix a crash on exit.
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6 lat temu |
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profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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9 lat temu |
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scene.cpp
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Merge app and app::display classes when appropriate.
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5 lat temu |
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scene.h
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Merge app and app::display classes when appropriate.
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5 lat temu |
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sprite.cpp
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entity: add a flag system.
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7 lat temu |
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sprite.h
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Another lowercase switching frenzy, because why not.
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7 lat temu |
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text.cpp
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Replace lol::format in favour of C++20 std::format
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2 lat temu |
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text.h
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entity: add a flag system.
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7 lat temu |
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textureimage-private.h
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Prepare refactoring of lol::image and lol::narray.
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5 lat temu |
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textureimage.cpp
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Migrate to Visual Studio 2022
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3 lat temu |
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textureimage.h
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Prepare refactoring of lol::image and lol::narray.
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5 lat temu |
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tileset.cpp
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Prepare refactoring of lol::image and lol::narray.
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5 lat temu |
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tileset.h
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Prepare refactoring of lol::image and lol::narray.
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5 lat temu |
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video.cpp
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Merge app and app::display classes when appropriate.
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5 lat temu |
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video.h
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Merge app and app::display classes when appropriate.
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5 lat temu |