..
application
small lua code refactor
9 anos atrás
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 anos atrás
bullet
build: remove dead PS3 code.
9 anos atrás
data
build: reorganise automake build system.
13 anos atrás
debug
scene: remove functions that aren’t that useful.
9 anos atrás
easymesh
Added first pass for Base Lua setup
9 anos atrás
gpu
build: remove the LolFx and the EasyMesh compilers for now.
9 anos atrás
image
base: minor variable renaming.
9 anos atrás
input
First pass of EasyMesh split & refactor
9 anos atrás
lol
matrix: using permutation and LU decomposition for determinant and inverse computing
9 anos atrás
lua
Added first pass for Base Lua setup
9 anos atrás
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
9 anos atrás
mesh
Added various stuff
9 anos atrás
platform
build: remove dead PS3 code.
9 anos atrás
sys
First pass of EasyMesh split & refactor
9 anos atrás
t
matrix: using permutation and LU decomposition for determinant and inverse computing
9 anos atrás
Makefile.am
build: fix small Makefile error.
9 anos atrás
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
camera.cpp
Fixed some stuff and added some small tweaks
9 anos atrás
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
dict.cpp
base: some Windows compilation fixes.
9 anos atrás
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
font.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
gradient.lolfx
scene: start working on the scene class reorganisation.
9 anos atrás
light.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
lolcore.vcxproj
Added first pass for Base Lua setup
9 anos atrás
lolcore.vcxproj.filters
Added first pass for Base Lua setup
9 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
lolgl.h
build: remove dead PS3 code.
9 anos atrás
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 anos atrás
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
sample.cpp
build: remove dead PS3 code.
9 anos atrás
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
scene.cpp
build: some PS4 compilation fixes.
9 anos atrás
scene.h
scene: remove functions that aren’t that useful.
9 anos atrás
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
text.cpp
base: more lowercase shit.
9 anos atrás
text.h
Added some shit in controller and text
9 anos atrás
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
9 anos atrás
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
tileset.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anos atrás
tileset.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
utils.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 anos atrás
video.cpp
build: remove dead PS3 code.
9 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anos atrás
world.cpp
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
9 anos atrás
world.h
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
9 anos atrás
worldentity.cpp
Fixed some stuff and added some small tweaks
9 anos atrás
worldentity.h
Fixed some stuff and added some small tweaks
9 anos atrás