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lolengine
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lolengine
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https://github.com/lolengine/lolengine
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1199
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10
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395 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
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2.3%
C
1%
Other
1.9%
目錄樹:
96342ddb0c
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
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src
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文件歷史
Sam Hocevar
ca5238b145
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
13 年之前
..
easymesh-parser.cpp
easymesh: first shot at a simple, flat shaded torus.
13 年之前
easymesh-parser.h
easymesh: first shot at a simple, flat shaded torus.
13 年之前
easymesh-scanner.cpp
easymesh: use "ato" for torus, because "at" is already for triangle.
13 年之前
location.hh
easymesh: move the Mesh builder into the engine core.
13 年之前
lolfx-parser.cpp
lolfx: names such as "x" or "bgra" are field selectors, but we must also
13 年之前
lolfx-parser.h
lolfx: improve the LolFx compiler, including error reporting. We can now
13 年之前
lolfx-scanner.cpp
lolfx: names such as "x" or "bgra" are field selectors, but we must also
13 年之前
position.hh
easymesh: move the Mesh builder into the engine core.
13 年之前
stack.hh
easymesh: move the Mesh builder into the engine core.
13 年之前