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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The Texture class
- // -----------------
- //
-
- #include <lol/gpu/shader.h>
-
- namespace lol
- {
-
- struct TextureMagFilter
- {
- enum Value
- {
- Unknown = 0,
- NEAREST_TEXEL,
- LINEAR_TEXEL,
- }
- m_value;
-
- inline TextureMagFilter() : m_value(Unknown) {}
- inline TextureMagFilter(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- struct TextureMinFilter
- {
- enum Value
- {
- Unknown = 0,
- NEAREST_TEXEL_NO_MIPMAP,
- LINEAR_TEXEL_NO_MIPMAP,
- NEAREST_TEXEL_NEAREST_MIPMAP,
- NEAREST_TEXEL_LINEAR_MIPMAP,
- LINEAR_TEXEL_NEAREST_MIPMAP,
- LINEAR_TEXEL_LINEAR_MIPMAP,
- }
- m_value;
-
- inline TextureMinFilter() : m_value(Unknown) {}
- inline TextureMinFilter(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- class Texture
- {
- public:
- Texture(ivec2 size, PixelFormat format);
- ~Texture();
-
- void Bind();
- void SetData(void *data);
- void SetSubData(ivec2 origin, ivec2 size, void *data);
-
- void SetMagFiltering(TextureMagFilter filter);
- void SetMinFiltering(TextureMinFilter filter);
- void GenerateMipmaps();
-
- TextureUniform GetTextureUniform() const;
-
- private:
- class TextureData *m_data;
- };
-
- } /* namespace lol */
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