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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The VertexBuffer and VertexDeclaration classes
- // ----------------------------------------------
- //
-
- #if !defined __LOL_VERTEXBUFFER_H__
- #define __LOL_VERTEXBUFFER_H__
-
- #include <cstring>
-
- namespace lol
- {
-
- class VertexBuffer
- {
- friend class VertexDeclaration;
-
- public:
- VertexBuffer(size_t size);
- ~VertexBuffer();
-
- void *Lock(size_t offset, size_t size);
- void Unlock();
-
- private:
- class VertexBufferData *m_data;
- };
-
- /* A safe enum to indicate how a vertex stream is going to be used. For
- * now there is only TexCoord and not TexCoord0 TexCoord1 etc. because
- * we can always reorganise the vertex declaration for the indices to
- * match. If the need arises these enums will be added. */
- struct VertexUsage
- {
- enum Value
- {
- Position = 0,
- BlendWeight,
- BlendIndices,
- Normal,
- PointSize,
- TexCoord,
- Tangent,
- Binormal,
- TessFactor,
- PositionT,
- Color,
- Fog,
- Depth,
- Sample,
- }
- m_value;
-
- inline VertexUsage(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- /* A safe enum to indicate what kind of primitive to draw. Used in
- * VertexDeclaration::DrawElements() for instance. */
- struct MeshPrimitive
- {
- enum Value
- {
- Triangles,
- TriangleStrips,
- TriangleFans,
- Points,
- }
- m_value;
-
- inline MeshPrimitive(Value v) : m_value(v) {}
- inline operator Value() { return m_value; }
- };
-
- class VertexStreamBase
- {
- friend class VertexDeclaration;
-
- protected:
- enum
- {
- Typevoid = 0,
- Typehalf, Typef16vec2, Typef16vec3, Typef16vec4,
- Typefloat, Typevec2, Typevec3, Typevec4,
- Typedouble, Typedvec2, Typedvec3, Typedvec4,
- Typeint8_t, Typei8vec2, Typei8vec3, Typei8vec4,
- Typeuint8_t, Typeu8vec2, Typeu8vec3, Typeu8vec4,
- Typeint16_t, Typei16vec2, Typei16vec3, Typei16vec4,
- Typeuint16_t, Typeu16vec2, Typeu16vec3, Typeu16vec4,
- Typeint32_t, Typeivec2, Typeivec3, Typeivec4,
- Typeuint32_t, Typeuvec2, Typeuvec3, Typeuvec4,
- };
-
- #define LOL_TYPE(T) \
- static uint8_t GetType(T *x) { (void)x; return Type##T; }
-
- LOL_TYPE(void)
- LOL_TYPE(half) LOL_TYPE(f16vec2) LOL_TYPE(f16vec3) LOL_TYPE(f16vec4)
- LOL_TYPE(float) LOL_TYPE(vec2) LOL_TYPE(vec3) LOL_TYPE(vec4)
- LOL_TYPE(double) LOL_TYPE(dvec2) LOL_TYPE(dvec3) LOL_TYPE(dvec4)
- LOL_TYPE(int8_t) LOL_TYPE(i8vec2) LOL_TYPE(i8vec3) LOL_TYPE(i8vec4)
- LOL_TYPE(uint8_t) LOL_TYPE(u8vec2) LOL_TYPE(u8vec3) LOL_TYPE(u8vec4)
- LOL_TYPE(int16_t) LOL_TYPE(i16vec2) LOL_TYPE(i16vec3) LOL_TYPE(i16vec4)
- LOL_TYPE(uint16_t) LOL_TYPE(u16vec2) LOL_TYPE(u16vec3) LOL_TYPE(u16vec4)
- LOL_TYPE(int32_t) LOL_TYPE(ivec2) LOL_TYPE(ivec3) LOL_TYPE(ivec4)
- LOL_TYPE(uint32_t) LOL_TYPE(uvec2) LOL_TYPE(uvec3) LOL_TYPE(uvec4)
- #undef LOL_TYPE
-
- template<typename T> inline void AddStream(int n, VertexUsage usage)
- {
- m_streams[n].stream_type = GetType((T *)NULL);
- m_streams[n].usage = usage;
- m_streams[n].size = sizeof(T);
- }
-
- VertexStreamBase() {}
-
- private:
- struct { uint8_t stream_type, usage, size; } m_streams[12 + 1];
-
- static VertexStreamBase const Empty;
- };
-
- /* Specialise this template for "void" to act as a NOP */
- template<>
- inline void VertexStreamBase::AddStream<void>(int n, VertexUsage usage)
- {
- (void)usage;
- m_streams[n].size = 0;
- }
-
- template<typename T1 = void, typename T2 = void, typename T3 = void,
- typename T4 = void, typename T5 = void, typename T6 = void,
- typename T7 = void, typename T8 = void, typename T9 = void,
- typename T10 = void, typename T11 = void, typename T12 = void>
- class VertexStream : public VertexStreamBase
- {
- public:
- inline VertexStream(VertexUsage u1,
- VertexUsage u2 = VertexUsage::Position,
- VertexUsage u3 = VertexUsage::Position,
- VertexUsage u4 = VertexUsage::Position,
- VertexUsage u5 = VertexUsage::Position,
- VertexUsage u6 = VertexUsage::Position,
- VertexUsage u7 = VertexUsage::Position,
- VertexUsage u8 = VertexUsage::Position,
- VertexUsage u9 = VertexUsage::Position,
- VertexUsage u10 = VertexUsage::Position,
- VertexUsage u11 = VertexUsage::Position,
- VertexUsage u12 = VertexUsage::Position)
- {
- AddStream<T1>(0, u1); AddStream<T2>(1, u2);
- AddStream<T3>(2, u3); AddStream<T4>(3, u4);
- AddStream<T5>(4, u5); AddStream<T6>(5, u6);
- AddStream<T7>(6, u7); AddStream<T8>(7, u8);
- AddStream<T9>(8, u9); AddStream<T10>(9, u10);
- AddStream<T11>(10, u11); AddStream<T12>(11, u12);
- }
- };
-
- class VertexDeclaration
- {
- public:
- VertexDeclaration(VertexStreamBase const &s1,
- VertexStreamBase const &s2 = VertexStreamBase::Empty,
- VertexStreamBase const &s3 = VertexStreamBase::Empty,
- VertexStreamBase const &s4 = VertexStreamBase::Empty,
- VertexStreamBase const &s5 = VertexStreamBase::Empty,
- VertexStreamBase const &s6 = VertexStreamBase::Empty,
- VertexStreamBase const &s7 = VertexStreamBase::Empty,
- VertexStreamBase const &s8 = VertexStreamBase::Empty,
- VertexStreamBase const &s9 = VertexStreamBase::Empty,
- VertexStreamBase const &s10 = VertexStreamBase::Empty,
- VertexStreamBase const &s11 = VertexStreamBase::Empty,
- VertexStreamBase const &s12 = VertexStreamBase::Empty);
- ~VertexDeclaration();
-
- void Bind();
-
- /* Draw elements. See MeshPrimitive for a list of all available
- * types. Both skip and count are numbers of vertices, not primitives. */
- void DrawElements(MeshPrimitive type, int skip, int count);
-
- /* Draw elements. See MeshPrimitive for a list of all available
- * types. Both skip and count are numbers of indices, not primitives. */
- void DrawIndexedElements(MeshPrimitive type, int vbase, int vskip,
- int vcount, int skip, int count);
-
- void Unbind();
- void SetStream(VertexBuffer *vb, ShaderAttrib attr1,
- ShaderAttrib attr2 = ShaderAttrib(),
- ShaderAttrib attr3 = ShaderAttrib(),
- ShaderAttrib attr4 = ShaderAttrib(),
- ShaderAttrib attr5 = ShaderAttrib(),
- ShaderAttrib attr6 = ShaderAttrib(),
- ShaderAttrib attr7 = ShaderAttrib(),
- ShaderAttrib attr8 = ShaderAttrib(),
- ShaderAttrib attr9 = ShaderAttrib(),
- ShaderAttrib attr10 = ShaderAttrib(),
- ShaderAttrib attr11 = ShaderAttrib(),
- ShaderAttrib attr12 = ShaderAttrib());
-
- private:
- void Initialize();
- void AddStream(VertexStreamBase const &);
-
- struct { uint8_t stream_type, index, usage, size; int reg; } m_streams[12 + 1];
- int m_count;
-
- void *m_data;
- };
-
- } /* namespace lol */
-
- #endif // __LOL_VERTEXBUFFER_H__
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