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gtk
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Add a debugging sphere object to test transparency.
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15 years ago |
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Makefile.am
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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bitfield.h
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Fix a few minor FIXMEs in the code.
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15 years ago |
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core.h
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Start creating the World class.
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15 years ago |
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debugboard.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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debugboard.h
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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debugfps.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugfps.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugrecord.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugrecord.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugsphere.cpp
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Fix M_PI usage on Win32.
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15 years ago |
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debugsphere.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugsprite.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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debugsprite.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugstats.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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debugstats.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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dict.cpp
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Fix an erroneus warning message in the Dict destructor.
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15 years ago |
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dict.h
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Factor Forge and Tiler using the new Dict class.
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15 years ago |
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entity.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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entity.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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font.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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font.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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forge.cpp
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Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
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15 years ago |
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forge.h
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Factor Forge and Tiler using the new Dict class.
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15 years ago |
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game.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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game.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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input.cpp
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Support tilesets larger than 512x512 and switch the coordinates system to
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15 years ago |
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input.h
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Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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15 years ago |
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layer.cpp
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Fix broken perspective.
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15 years ago |
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layer.h
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Fix z-sorting of tiles. For now.
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15 years ago |
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map.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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map.h
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Minor updates here and there. Not worth mentioning.
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15 years ago |
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mapviewer.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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mapviewer.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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matrix.h
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Proper Float3 constructors.
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15 years ago |
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profiler.cpp
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Store the frame number in the Ticker instead of duplicating the information
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15 years ago |
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profiler.h
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Refactor stuff.
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15 years ago |
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scene.cpp
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Activate depth buffer when the GL context is created.
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15 years ago |
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scene.h
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Fix z-sorting of tiles. For now.
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15 years ago |
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sdlinput.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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sdlinput.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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test-map.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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ticker.cpp
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Put HUD objects back on front of the scene.
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15 years ago |
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ticker.h
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Properly implement program termination, including in the GTK program.
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15 years ago |
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tiler.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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tiler.h
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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tileset.cpp
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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tileset.h
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The Tile size can now be specified upon TileSet load. Add a sample
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15 years ago |
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timer.cpp
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Fix a few minor FIXMEs in the code.
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15 years ago |
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timer.h
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Get the timer to talk milliseconds instead of seconds.
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15 years ago |
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video.cpp
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Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
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15 years ago |
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video.h
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Put HUD objects back on front of the scene.
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15 years ago |
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world.cpp
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Allow for different priorities in game and draw tick levels.
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15 years ago |
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world.h
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Allow for different priorities in game and draw tick levels.
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15 years ago |