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Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
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gtk Add a debugging sphere object to test transparency. 15 years ago
Makefile.am The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
bitfield.h Fix a few minor FIXMEs in the code. 15 years ago
core.h Start creating the World class. 15 years ago
debugboard.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
debugboard.h The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
debugfps.cpp Allow for different priorities in game and draw tick levels. 15 years ago
debugfps.h Allow for different priorities in game and draw tick levels. 15 years ago
debugrecord.cpp Allow for different priorities in game and draw tick levels. 15 years ago
debugrecord.h Allow for different priorities in game and draw tick levels. 15 years ago
debugsphere.cpp Fix M_PI usage on Win32. 15 years ago
debugsphere.h Allow for different priorities in game and draw tick levels. 15 years ago
debugsprite.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
debugsprite.h Allow for different priorities in game and draw tick levels. 15 years ago
debugstats.cpp Allow for different priorities in game and draw tick levels. 15 years ago
debugstats.h Allow for different priorities in game and draw tick levels. 15 years ago
dict.cpp Fix an erroneus warning message in the Dict destructor. 15 years ago
dict.h Factor Forge and Tiler using the new Dict class. 15 years ago
entity.cpp Allow for different priorities in game and draw tick levels. 15 years ago
entity.h Allow for different priorities in game and draw tick levels. 15 years ago
font.cpp Allow for different priorities in game and draw tick levels. 15 years ago
font.h Allow for different priorities in game and draw tick levels. 15 years ago
forge.cpp Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. 15 years ago
forge.h Factor Forge and Tiler using the new Dict class. 15 years ago
game.cpp Allow for different priorities in game and draw tick levels. 15 years ago
game.h Allow for different priorities in game and draw tick levels. 15 years ago
input.cpp Support tilesets larger than 512x512 and switch the coordinates system to 15 years ago
input.h Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago
layer.cpp Fix broken perspective. 15 years ago
layer.h Fix z-sorting of tiles. For now. 15 years ago
map.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
map.h Minor updates here and there. Not worth mentioning. 15 years ago
mapviewer.cpp Allow for different priorities in game and draw tick levels. 15 years ago
mapviewer.h Allow for different priorities in game and draw tick levels. 15 years ago
matrix.h Proper Float3 constructors. 15 years ago
profiler.cpp Store the frame number in the Ticker instead of duplicating the information 15 years ago
profiler.h Refactor stuff. 15 years ago
scene.cpp Activate depth buffer when the GL context is created. 15 years ago
scene.h Fix z-sorting of tiles. For now. 15 years ago
sdlinput.cpp Allow for different priorities in game and draw tick levels. 15 years ago
sdlinput.h Allow for different priorities in game and draw tick levels. 15 years ago
test-map.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
ticker.cpp Put HUD objects back on front of the scene. 15 years ago
ticker.h Properly implement program termination, including in the GTK program. 15 years ago
tiler.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
tiler.h The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
tileset.cpp The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
tileset.h The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
timer.cpp Fix a few minor FIXMEs in the code. 15 years ago
timer.h Get the timer to talk milliseconds instead of seconds. 15 years ago
video.cpp Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 15 years ago
video.h Put HUD objects back on front of the scene. 15 years ago
world.cpp Allow for different priorities in game and draw tick levels. 15 years ago
world.h Allow for different priorities in game and draw tick levels. 15 years ago