Il sito funziona meglio con JavaScript.
Home
Aiuto
Accedi
lolengine
/
lolengine
mirror da
https://github.com/lolengine/lolengine
Segui
1
Vota
0
Forka
0
Codice
Problemi
0
Rilasci
2
Wiki
Attività
Non puoi selezionare più di 25 argomenti
Gli argomenti devono iniziare con una lettera o un numero, possono includere trattini ('-') e possono essere lunghi fino a 35 caratteri.
2617
Commit
10
Rami (Branch)
188 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Altro
1.9%
Albero (Tree):
ccc1741023
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
Rami (Branch)
Tag
${ item.name }
Crea branch
${ searchTerm }
da 'ccc1741023'
${ noResults }
lolengine
/
src
/
lol
Cronologia
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
10 anni fa
..
algorithm
misc: replace NULL with nullptr in most places.
9 anni fa
base
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
9 anni fa
debug
Fixed some stuff and added some small tweaks
9 anni fa
gpu
engine: move some files around.
9 anni fa
image
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
9 anni fa
math
misc: replace NULL with nullptr in most places.
9 anni fa
sys
engine: move some files around.
9 anni fa
engine-internal.h
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 anni fa
engine.h
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 anni fa
extras.h
engine: move some files around.
9 anni fa
public.h
Added AsyncImageLoader to load images on threads
9 anni fa