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Sam Hocevar d92dd6fc3c Remove uses of the UNUSED macro. 5 лет назад
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3rdparty Refactor header usage to use our core submodule instead. 6 лет назад
application Remove uses of the UNUSED macro. 5 лет назад
audio Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
base Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
data build: refactor autotools files for out-of-tree builds. 9 лет назад
debug Major header refactoring. 6 лет назад
easymesh Remove uses of the UNUSED macro. 5 лет назад
engine Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
gpu Remove uses of the UNUSED macro. 5 лет назад
image Remove uses of the UNUSED macro. 5 лет назад
lol Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
lolua Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
math Clean up header usage. 6 лет назад
mesh Remove uses of the UNUSED macro. 5 лет назад
net Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
sys Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
t base: deprecate lol::array. 6 лет назад
ui Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
Makefile.am base: deprecate lol::array. 6 лет назад
camera.cpp engine: start working on a tickable object, cleaner than entities. 7 лет назад
camera.h Major header refactoring. 6 лет назад
commandstack.h base: deprecate lol::array. 6 лет назад
emitter.cpp entity: add a flag system. 7 лет назад
emitter.h entity: add a flag system. 7 лет назад
font.cpp entity: add a flag system. 7 лет назад
font.h entity: add a flag system. 7 лет назад
gradient.cpp Refactor all code that uses the color class. 6 лет назад
gradient.h Use smart pointers in a lot of the rendering code. 7 лет назад
gradient.lolfx Clean up a lot of shader crap 9 лет назад
light.cpp Refactor all code that uses the color class. 6 лет назад
light.h Clean up header usage. 6 лет назад
lol-core.vcxproj base: deprecate lol::array. 6 лет назад
lol-core.vcxproj.filters base: deprecate lol::array. 6 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
lolgl.h osx: use gl3.h instead of gl.h. 6 лет назад
messageservice.cpp base: deprecate lol::array. 6 лет назад
messageservice.h base: deprecate lol::array. 6 лет назад
numeric.h base: deprecate lol::array. 6 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
profiler.cpp profiler: fix a crash on exit. 6 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 лет назад
scene.cpp Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
scene.h Stop including <lol/msg> and <lol/base/assert.h> automatically. 5 лет назад
sprite.cpp entity: add a flag system. 7 лет назад
sprite.h Another lowercase switching frenzy, because why not. 7 лет назад
text.cpp entity: add a flag system. 7 лет назад
text.h entity: add a flag system. 7 лет назад
textureimage-private.h Remove several deprecated headers. 6 лет назад
textureimage.cpp entity: add a flag system. 7 лет назад
textureimage.h entity: add a flag system. 7 лет назад
tileset.cpp Replace all vector<tuple> definitions with properly named structs. 6 лет назад
tileset.h Get rid of lol::array in our public headers. 6 лет назад
video.cpp Remove uses of the UNUSED macro. 5 лет назад
video.h Allow to resize the SDL window and propagate changes to the scene. 7 лет назад