This website works better with JavaScript.
Home
Help
Sign In
lolengine
/
lolengine
mirror of
https://github.com/lolengine/lolengine
Watch
1
Star
0
Fork
0
Code
Issues
0
Releases
2
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1967
Commits
10
Branches
2.5 GiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Other
1.9%
Tree:
f9840e3458
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from 'f9840e3458'
${ noResults }
lolengine
/
build
/
vs2010
History
Sam Hocevar
470fbbc550
build: add Abuse to the Visual Studio solution and exclude NaCl files
from all platform builds.
12 years ago
..
Lol.Core.Config.props
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
13 years ago
Lol.Core.Rules.props
build: replace \ with / on the PS3 instead of trying to escape backslashes.
13 years ago
Lol.Core.Vars.props
physics: always activate Bullet and remove dead code.
9 years ago
Lol.Fx.props
build: fix LolFx rule for MSBuild again.
13 years ago
Lol.Fx.targets
build: reorganise all the build stuff so that it lies in build/ and
13 years ago
Lol.Fx.xml
build: reorganise all the build stuff so that it lies in build/ and
13 years ago
Lol.sln
build: add Abuse to the Visual Studio solution and exclude NaCl files
9 years ago
config-build.xml
physics: always activate Bullet and remove dead code.
9 years ago