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lolengine
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lolengine
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https://github.com/lolengine/lolengine
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1021
Commit
10
分支
114 MiB
C++
89.3%
M4Sugar
2.8%
C#
2.7%
Shell
2.3%
C
1%
Other
1.9%
目錄樹:
ff34685ab7
main
wip/deprecate
wip/kinc
core
legacy
wip/core-clipp
wip/input_simplification
wip/lolperso_changes
wip/scenegraph
wip/submodule
lua_refactor_merge_into_master
Debug_refactor_merge_to_master
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lolengine
/
build
文件歷史
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
13 年之前
..
bitten
web: add a Bitten configuration for the public builds, and import the
13 年之前
vs2010
neercs: start porting the old code to Windows; this breaks the Visual Studio
13 年之前
Makefile.am
build: fix the VS2010 build and add build/ and binaries/ to the dist
13 年之前
build-linux
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-mingw
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-mingw64
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-nacl32
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-nacl64
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-ps3
build: reorganise all the build stuff so that it lies in build/ and
13 年之前
build-raspi
build: fix the Raspberry Pi build and add a build script for it.
13 年之前
lol-build
build: try to autodetect the number of CPU threads available and tweak the
13 年之前