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* aliens are now named foo, bar and baz.

* beginning of life jauges.
tags/v0.99.beta14
Sam Hocevar sam 22 年前
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349ba14ae0
共有 5 个文件被更改,包括 61 次插入25 次删除
  1. +19
    -19
      src/aliens.c
  2. +8
    -1
      src/collide.c
  3. +5
    -2
      src/common.h
  4. +2
    -2
      src/main.c
  5. +27
    -1
      src/player.c

+ 19
- 19
src/aliens.c 查看文件

@@ -3,7 +3,7 @@
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id: aliens.c,v 1.7 2002/12/22 22:17:41 sam Exp $
* $Id: aliens.c,v 1.8 2002/12/23 13:46:27 sam Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,9 +24,9 @@

#include "common.h"

static void draw_alien_poolp( game *g, int x, int y, int frame );
static void draw_alien_bool( game *g, int x, int y, int frame );
static void draw_alien_brah( game *g, int x, int y, int frame );
static void draw_alien_foo( game *g, int x, int y, int frame );
static void draw_alien_bar( game *g, int x, int y, int frame );
static void draw_alien_baz( game *g, int x, int y, int frame );

void init_aliens( game *g, aliens *al )
{
@@ -46,14 +46,14 @@ void draw_aliens( game *g, aliens *al )
{
switch( al->type[i] )
{
case ALIEN_BRAH:
draw_alien_brah( g, al->x[i], al->y[i], al->img[i] % 8 );
case ALIEN_FOO:
draw_alien_foo( g, al->x[i], al->y[i], al->img[i] % 8 );
break;
case ALIEN_POOLP:
draw_alien_poolp( g, al->x[i], al->y[i], al->img[i] % 2 );
case ALIEN_BAR:
draw_alien_bar( g, al->x[i], al->y[i], al->img[i] % 2 );
break;
case ALIEN_BOOL:
draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 6 );
case ALIEN_BAZ:
draw_alien_baz( g, al->x[i], al->y[i], al->img[i] % 6 );
break;
case ALIEN_NONE:
break;
@@ -78,9 +78,9 @@ void update_aliens( game *g, aliens *al )
/* Update coordinates */
switch( al->type[i] )
{
case ALIEN_POOLP:
case ALIEN_BOOL:
case ALIEN_BRAH:
case ALIEN_FOO:
case ALIEN_BAR:
case ALIEN_BAZ:
al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3;
al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7;
al->img[i] = al->img[i] + 1;
@@ -110,13 +110,13 @@ void add_alien( game *g, aliens *al, int x, int y, int type )

switch( al->type[i] )
{
case ALIEN_POOLP:
case ALIEN_FOO:
al->life[i] = 3;
break;
case ALIEN_BOOL:
case ALIEN_BAR:
al->life[i] = 3;
break;
case ALIEN_BRAH:
case ALIEN_BAZ:
al->life[i] = 3;
break;
case ALIEN_NONE:
@@ -128,7 +128,7 @@ void add_alien( game *g, aliens *al, int x, int y, int type )
}
}

static void draw_alien_poolp( game *g, int x, int y, int frame )
static void draw_alien_bar( game *g, int x, int y, int frame )
{
switch( frame )
{
@@ -161,7 +161,7 @@ static void draw_alien_poolp( game *g, int x, int y, int frame )
}
}

static void draw_alien_bool( game *g, int x, int y, int frame )
static void draw_alien_baz( game *g, int x, int y, int frame )
{
gfx_color( GREEN );
gfx_goto( x, y-1 );
@@ -199,7 +199,7 @@ static void draw_alien_bool( game *g, int x, int y, int frame )
gfx_putstr( "oo" );
}

static void draw_alien_brah( game *g, int x, int y, int frame )
static void draw_alien_foo( game *g, int x, int y, int frame )
{
gfx_color( YELLOW );



+ 8
- 1
src/collide.c 查看文件

@@ -3,7 +3,7 @@
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id: collide.c,v 1.8 2002/12/23 09:28:37 sam Exp $
* $Id: collide.c,v 1.9 2002/12/23 13:46:27 sam Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -261,15 +261,22 @@ void collide_weapons_aliens( game *g, weapons *wp, aliens *al, explosions *ex )

void collide_player_tunnel( game *g, player *p, tunnel *t, explosions *ex )
{
if( p->dead )
{
return;
}

if( p->x <= t->left[p->y] )
{
p->x += 2;
add_explosion( g, ex, p->x+1, p->y-2, 0, 0, EXPLOSION_SMALL );
p->life -= 50;
}
else if( p->x + 5 >= t->right[p->y] )
{
p->x -= 2;
add_explosion( g, ex, p->x+4, p->y-2, 0, 0, EXPLOSION_SMALL );
p->life -= 50;
}
}


+ 5
- 2
src/common.h 查看文件

@@ -3,7 +3,7 @@
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id: common.h,v 1.12 2002/12/23 13:13:04 sam Exp $
* $Id: common.h,v 1.13 2002/12/23 13:46:27 sam Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -20,6 +20,8 @@
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#define MAX_LIFE 1000

#define STARS 50
#define WEAPONS 200
#define BONUS 30
@@ -104,12 +106,13 @@ typedef struct
int x, y;
int vx, vy;
int weapon, nuke;
int life, dead;

} player;

typedef struct
{
enum { ALIEN_NONE, ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH } type[ALIENS];
enum { ALIEN_NONE, ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ } type[ALIENS];
int x[ALIENS];
int y[ALIENS];
int life[ALIENS];


+ 2
- 2
src/main.c 查看文件

@@ -3,7 +3,7 @@
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id: main.c,v 1.13 2002/12/23 13:13:04 sam Exp $
* $Id: main.c,v 1.14 2002/12/23 13:46:27 sam Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -168,7 +168,7 @@ static void start_game (game *g)
/* XXX: to be removed */
if( GET_RAND(0,10) == 0 )
{
int list[3] = { ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH };
int list[3] = { ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ };

add_alien( g, g->al, 0, rand() % g->h / 2, list[GET_RAND(0,3)] );
}


+ 27
- 1
src/player.c 查看文件

@@ -3,7 +3,7 @@
* Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
* All Rights Reserved
*
* $Id: player.c,v 1.5 2002/12/23 13:13:04 sam Exp $
* $Id: player.c,v 1.6 2002/12/23 13:46:27 sam Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -35,6 +35,7 @@ player * create_player( game *g )
p->vy = 0;
p->weapon = 0;
p->nuke = 0;
p->life = MAX_LIFE;

return p;
}
@@ -46,6 +47,11 @@ void free_player( player *p )

void draw_player( game *g, player *p )
{
if( p->dead )
{
return;
}

gfx_goto( p->x + 2, p->y - 2 );
gfx_color( GREEN );
gfx_putstr( "/\\" );
@@ -62,6 +68,19 @@ void draw_player( game *g, player *p )

void update_player( game *g, player *p )
{
if( p->dead )
{
return;
}

if( p->life <= 0 )
{
add_explosion( g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL );
p->dead = 1;
return;
}

/* Update weapon stats */
if( p->weapon )
{
p->weapon--;
@@ -72,6 +91,13 @@ void update_player( game *g, player *p )
p->nuke--;
}

/* Update life */
if( p->life < MAX_LIFE )
{
p->life++;
}

/* Update coords */
p->x += p->vx;

if( p->vx < 0 )


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